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Ticket Resolution Summary Owner Reporter
#41 fixed Depth buffer is not updated in SetSubsplatStencil gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

Depth buffer needs to be updated for VPLsLighting in SetSubsplatStencil?. But it's not for now.

#52 fixed Detailed surface gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

Add a sample about detailed surface, including: 1. Bump mapping 2. Parallax mapping 3. Parallax occlusion mapping 4. Tessellation

#53 fixed Color grading gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

Add color grading post process, including rendering and tools.

Color grading is very important for high quality rendering. The kernel of it is a look-up table that transform a LDR RGB color to another. The look-up table can be store in a 16x16x16 3D texture. Use RGB as coordinate to do the looking up.

The editing process has 3 steps: 1. Generate a identity look-up table. The output is the same as input. It's a 2D image with 16x256, flatten the Z dimension. 2. Capture a frame in game, tune it's RGB curves inside image processing tools, such as PhotoShop?. 3. Apply the tuned RGB curves to the identity look-up table image. 4. Pack the 2D image to 3D volume texture.

So what we need is as these: 1. A color grading post process. 2. A tool to generate a identity look-up table. 3. A tool to pack that table into 3D. The tool in 2 and 3 can be done by one single tool with different command lines.

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