Custom Query (259 matches)
Results (34 - 36 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#54 | fixed | Indirect lighting disappeared in OpenGL | gongminmin | gongminmin |
description |
Because SV_InstanceID is not recognized by Cg, the indirect light volume fails to drawn. |
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#55 | fixed | JudaTexViewer doesn't work in OpenGL | gongminmin | gongminmin |
description |
OpenGL plugin's copy to compressed texture still has some bugs. |
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#56 | fixed | D3D11 bytecode to GLSL compiler | gongminmin | gongminmin |
description |
The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to Mojoshader, but handles SM4 and SM5. |
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