Custom Query (259 matches)
Results (34 - 36 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
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#56 | fixed | D3D11 bytecode to GLSL compiler | gongminmin | gongminmin |
description |
The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to Mojoshader, but handles SM4 and SM5. |
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#57 | fixed | Shadow cubemap doesn't work in OpenGL | gongminmin | gongminmin |
description |
The GS doesn't has a OpenGL version. |
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#58 | fixed | Some samples failed with OpenGL plugin on ATI 5870 | gongminmin | gongminmin |
description |
1) Deferred Rendering and Global Illumination: No GI effect. 2) Detailed Surface and JudaTex? Viewer: Texture tiling wrongly. Crashes on exit. 3) GPU Particle System and Particle editor: No particles. |
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