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Ticket Resolution Summary Owner Reporter
#56 fixed D3D11 bytecode to GLSL compiler gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to  Mojoshader, but handles SM4 and SM5.

#57 fixed Shadow cubemap doesn't work in OpenGL gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

The GS doesn't has a OpenGL version.

#58 fixed Some samples failed with OpenGL plugin on ATI 5870 gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

1) Deferred Rendering and Global Illumination: No GI effect. 2) Detailed Surface and JudaTex? Viewer: Texture tiling wrongly. Crashes on exit. 3) GPU Particle System and Particle editor: No particles.

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