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Ticket Resolution Summary Owner Reporter
#78 fixed Importance sampling in VPL's position gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

Implement importance sampling in GI.

#79 fixed Extend SSVO to SSGI gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

Using SSDO to extend SSVO to SSGI. The low-end GPU can't afford VPL GI, so use SSGI on those platform instead. Distant pixels can also adapted to use SSGI.

#80 fixed More samples to work with OpenGLES2 gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

Status


Not crash but result is wrong MotionBlurDOF. (No R32F texture for SAT, won't fix)


GOOD: CausticsMap?, DeferredRendering?, DepthPeeling?, DetailedSurface?, DistanceMapping?, Fractal, GlobalIllumination?, GPUParticleSystem, JudaTexViewer?, ModelViewer?, Ocean, ParticleEditor?, PostProcessing?, ProcedualTex?, Refract, ShadowCubeMap?, SubSurface?, Text, VertexDispalcement?, VideoTexture?

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