Custom Query (259 matches)
Results (43 - 45 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#78 | fixed | Importance sampling in VPL's position | gongminmin | gongminmin |
description |
Implement importance sampling in GI. |
|||
#79 | fixed | Extend SSVO to SSGI | gongminmin | gongminmin |
description |
Using SSDO to extend SSVO to SSGI. The low-end GPU can't afford VPL GI, so use SSGI on those platform instead. Distant pixels can also adapted to use SSGI. |
|||
#80 | fixed | More samples to work with OpenGLES2 | gongminmin | gongminmin |
description |
StatusNot crash but result is wrong MotionBlurDOF. (No R32F texture for SAT, won't fix) GOOD: CausticsMap?, DeferredRendering?, DepthPeeling?, DetailedSurface?, DistanceMapping?, Fractal, GlobalIllumination?, GPUParticleSystem, JudaTexViewer?, ModelViewer?, Ocean, ParticleEditor?, PostProcessing?, ProcedualTex?, Refract, ShadowCubeMap?, SubSurface?, Text, VertexDispalcement?, VideoTexture? |
Note: See TracQuery
for help on using queries.