Custom Query (259 matches)
Results (55 - 57 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#180 | fixed | ShadowCubeMap sample crashes in D3D10 mode | gongminmin | gongminmin |
description |
Always crash on a D3D10 card. |
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#57 | fixed | Shadow cubemap doesn't work in OpenGL | gongminmin | gongminmin |
description |
The GS doesn't has a OpenGL version. |
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#121 | fixed | Separate deferred rendering and global illumination | gongminmin | gongminmin |
description |
Refactor deferred rendering framework, take GI codes out. The interface should be: 1. G-Buffers from DR to GI; 2. RSM from DR to GI; 3. Half-res GI result from GI to DR. |
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