Custom Query (259 matches)
Results (55 - 57 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#56 | fixed | D3D11 bytecode to GLSL compiler | gongminmin | gongminmin |
description |
The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to Mojoshader, but handles SM4 and SM5. |
|||
#220 | fixed | D3D12 plugin | gongminmin | gongminmin |
description |
Add a D3D12 plugin for the new API. Redesign the render engine interface to match the D3D12's if necessary. |
|||
#86 | fixed | Decals rendering | gongminmin | gongminmin |
description |
Support decals rendering |
Note: See TracQuery
for help on using queries.