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Ticket Resolution Summary Owner Reporter
#56 fixed D3D11 bytecode to GLSL compiler gongminmin gongminmin

Reported by gongminmin, 13 years ago.

description

The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to  Mojoshader, but handles SM4 and SM5.

#220 fixed D3D12 plugin gongminmin gongminmin

Reported by gongminmin, 10 years ago.

description

Add a D3D12 plugin for the new API. Redesign the render engine interface to match the D3D12's if necessary.

#86 fixed Decals rendering gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

Support decals rendering

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