Custom Query (259 matches)
Results (82 - 84 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
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#11 | fixed | Gamma correction | gongminmin | gongminmin |
description |
输入texture和输出render target都经过gamma矫正,参考文献: http://filmicgames.com/archives/299。 |
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#154 | fixed | Generate ocean waves on the fly | gongminmin | gongminmin |
description |
Instead of loading ocean wave textures from file, just generate them when starting. |
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#122 | fixed | Generate shadows before lighting in deferred rending | gongminmin | gongminmin |
description |
Refactor deferred rendering framework. Move the shadow generation (including RSM generation) in between G-Buffers and lighting. This will limit the number of shadowing light into 4, texture projection light into 1. |
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