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Ticket Resolution Summary Owner Reporter
#229 fixed Advanced texture compression library gongminmin gongminmin

Reported by gongminmin, 10 years ago.

description

Implement multiple advanced texture compression algorithm, including: * BC6H * BC7 * ETC1 * ETC2 (optional) * PVRTC (optional) * ASTC (optional)

References  https://software.intel.com/en-us/articles/android-texture-compression-a-comparison-study-with-code-sample  http://gamma.cs.unc.edu/FasTC/  https://github.com/Mokosha/FasTC

#117 fixed All samples work under D3D11 level 9.3 gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

Test all samples to make sure they work under D3D11 level 9.3

#116 fixed Always generate fat G-Buffer gongminmin gongminmin

Reported by gongminmin, 12 years ago.

description

On device with no MRT support, render several times to generate all G-Buffer render targets. After that the subsequent pipeline is unique.

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