Custom Query (259 matches)
Results (13 - 15 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#229 | fixed | Advanced texture compression library | gongminmin | gongminmin |
description |
Implement multiple advanced texture compression algorithm, including: * BC6H * BC7 * ETC1 * ETC2 (optional) * PVRTC (optional) * ASTC (optional) References https://software.intel.com/en-us/articles/android-texture-compression-a-comparison-study-with-code-sample http://gamma.cs.unc.edu/FasTC/ https://github.com/Mokosha/FasTC |
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#117 | fixed | All samples work under D3D11 level 9.3 | gongminmin | gongminmin |
description |
Test all samples to make sure they work under D3D11 level 9.3 |
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#116 | fixed | Always generate fat G-Buffer | gongminmin | gongminmin |
description |
On device with no MRT support, render several times to generate all G-Buffer render targets. After that the subsequent pipeline is unique. |
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