Custom Query (259 matches)
Results (16 - 18 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#18 | fixed | Postprocess based Stereoscopic | gongminmin | gongminmin |
description |
Transform color + depth buffer to stereo images in a postprocess |
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#20 | fixed | Atmospheric Scattering | gongminmin | gongminmin |
description |
Implement atmospheric scattering. Refer to chapter 16 of GPU Gems 2: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html |
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#21 | fixed | Volumetric light | gongminmin | gongminmin |
description |
Implement post process-based volumetric light effect. Like GPU Gems 3 ch13: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html |
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