Custom Query (259 matches)
Results (19 - 21 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#21 | fixed | Volumetric light | gongminmin | gongminmin |
description |
Implement post process-based volumetric light effect. Like GPU Gems 3 ch13: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html |
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#22 | fixed | Refract sample can't rotate much is HDR is on | gongminmin | gongminmin |
description |
HDR打开之后,Refract例子的视点不能旋转到完全看不到物体的角度。 |
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#23 | fixed | Tessellator in D3D10- class GPU | gongminmin | gongminmin |
description |
Use Instanced Tessellation instead of hardware tessellator on D3D10- GPUs |
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