Ticket #156 (closed enhancement: fixed)
Object update in a separated thread
| Reported by: | gongminmin | Owned by: | gongminmin |
|---|---|---|---|
| Priority: | major | Milestone: | 4.4.0 |
| Component: | Core-Scene manager | Version: | 4.3.0 |
| Keywords: | Cc: |
Description
Put logical calculation into a separated thread to make object update independent to frame rate. Inspired by oz01.
Change History
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