Ticket #168 (new enhancement) — at Initial Version

Opened 11 years ago

Last modified 11 years ago

Utilize discard framebuffer to speed up render target switch

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.4.0
Component: Core-Rendering system Version: 4.3.0
Keywords: Cc:

Description

Render target switch requires GPUs to restore data from memory. EXT_discard_framebuffer in OpenGL/ES and DiscardFrameBuffer? in D3D11.1 speed up this process, especially on tile-based hardware.

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