Ticket #32 (closed task: fixed)

Opened 13 years ago

Last modified 12 years ago

Implement Skinning with Dual Quaternions

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.0.0
Component: Core-Rendering system Version: 3.12.0
Keywords: Cc:

Description

Ref in  http://isg.cs.tcd.ie/projects/DualQuaternions/
1. Add DQ in exporters.
2. Add DQ rendering.

Change History

Changed 13 years ago by gongminmin

  • status changed from new to accepted

Decomposed into 4 steps:
1. Convert (quaternion, offset) pair to DQ after loading.
2. Skinning in vertex shader by DQ.
3. Add the conversion in ModelJIT.
4. Move the conversion to exporters.

Changed 13 years ago by gongminmin

1 and 2 is done by Laohonyeung.

Changed 13 years ago by gongminmin

3 is done by Xiaoyang

Changed 12 years ago by gongminmin

  • version set to 3.12.0

Changed 12 years ago by gongminmin

Maya exporter is done by Xiaoyang.

Changed 12 years ago by gongminmin

  • status changed from accepted to closed
  • resolution set to fixed

3dsmax exporter is done.

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