Ticket #32 (closed task: fixed)

Opened 8 years ago

Last modified 8 years ago

Implement Skinning with Dual Quaternions

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.0.0
Component: Core-Rendering system Version: 3.12.0
Keywords: Cc:

Description

Ref in  http://isg.cs.tcd.ie/projects/DualQuaternions/
1. Add DQ in exporters.
2. Add DQ rendering.

Change History

Changed 8 years ago by gongminmin

  • status changed from new to accepted

Decomposed into 4 steps:
1. Convert (quaternion, offset) pair to DQ after loading.
2. Skinning in vertex shader by DQ.
3. Add the conversion in ModelJIT.
4. Move the conversion to exporters.

Changed 8 years ago by gongminmin

1 and 2 is done by Laohonyeung.

Changed 8 years ago by gongminmin

3 is done by Xiaoyang

Changed 8 years ago by gongminmin

  • version set to 3.12.0

Changed 8 years ago by gongminmin

Maya exporter is done by Xiaoyang.

Changed 8 years ago by gongminmin

  • status changed from accepted to closed
  • resolution set to fixed

3dsmax exporter is done.

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