Ticket #56 (new task) — at Initial Version
D3D11 bytecode to GLSL compiler
Reported by: | gongminmin | Owned by: | gongminmin |
---|---|---|---|
Priority: | major | Milestone: | 4.5.0 |
Component: | Tools | Version: | |
Keywords: | Cc: |
Description
The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to Mojoshader, but handles SM4 and SM5.
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