Ticket #56 (new task) — at Version 1

Opened 11 years ago

Last modified 8 years ago

D3D11 bytecode to GLSL compiler

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.5.0
Component: Tools Version:
Keywords: Cc:

Description (last modified by gongminmin) (diff)

The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to  Mojoshader, but handles SM4 and SM5.

Change History

Changed 11 years ago by gongminmin

  • description modified (diff)
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