id summary reporter owner description type status priority milestone component version resolution keywords cc 56 D3D11 bytecode to GLSL compiler gongminmin gongminmin The shader in KlayGE is mostly written in D3D11 HLSL or Cg. But the Cg to GLSL compiler is not good enough for every shader. So the best solution is generate GLSL from D3D11 bytecode. It's similar to [http://icculus.org/mojoshader/ Mojoshader], but handles SM4 and SM5. task new major Tools