id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
89	Refactor flipping in rendering system	gongminmin	gongminmin	"1. Move the RequiresFlipping() from FrameBuffer to RenderEngine, since it's rendering engine dependent, not per-frame buffer dependent.
2. Add a pre-defined macro KLAYGE_FLIPPING to shader, instead of a variable.
3. Consider flipping in CubeMapViewVector."	enhancement	closed	major	4.1.0	Core-Rendering system	4.0.0	fixed		
