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[[File:LOGO.png|right]]
Welcome to [[KlayGE/en|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE/en|KlayGE]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki.

[[KlayGE/en|KlayGE]] is an open source, [[Platforms|cross-platform]] game engine with plugin-based architecture. The explicit goal of [[KlayGE/en|KlayGE]] is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. 

== Introduction ==
* [http://www.klayge.org/licensing/ Licensing]
* [[Download]]
* [[System requirements]]
* [[Installation]]
* [[Third-party libraries and tools]]
* [[History]]
* [[FAQ]]
* [[Programming guide]]
* [[:Category:Knowledge base|Knowledge base]]

== Distinguishing techniques ==
These are [[KlayGE/en|KlayGE]]'s original distinguishing techniques
* [[Effect system]]: Cross platform rendering effect system.
* [[Juda texture/en|Juda Texture]]: A Tera-texel texture system.
* [[Font system]]: Have both benefits from vector font and bitmap font.
* [[glloader/en|glloader]]: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
* [[HDR compression]]: 18bpp, high-quality HDR compression. Works with almost every GPUs.

== Samples ==
[[KlayGE/en|KlayGE]] contains dozens of [[Samples|sample programs]] to show various kinds of features.

== Toolset ==
[[KlayGE/en|KlayGE]] has a [[toolset]] for developing and data processing.

== Future ==
Any wish to [[KlayGE/en|KlayGE]]'s future? Just request it in [[wishlist]].

== Subprojects ==
[[KlayGE/en|KlayGE]] has some independent subprojects. They can be used without including [[KlayGE/en|KlayGE]] itself.
* [[DXBC2GLSL/en|DXBC2GLSL]]
* [[glloader/en|glloader]]
* [[KFL/en|KFL]]
* [[kfont/en|kfont]]
* [[MeshMLLib/en|MeshMLLib]]

[[ru:Начало]]
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