Regression testing

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This is the regression testing results on KlayGE's development version.

Windows

D3D11 level 11.0

Sample NVS 4200M NV Geforce GTX680 AMD FirePro 2270
Last test 2014/6/6 2014/6/6 N/A
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
ModelViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SSSSS Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 10.1

Sample NVS 4200M NV Geforce GTX680 Intel HD3000
Last test 2014/6/15 N/A 2014/6/15
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
ModelViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SSSSS Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 10.0

Sample NVS 4200M NV Geforce GTX680 Intel HD3000
Last test 2014/6/15 2013/12/17 2014/6/15
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
ModelViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SSSSS Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 9.3

Sample NVS 4200M Intel HD3000
Last test 2014/6/15 2014/6/15
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap No SM3 No SM3
DeferredRendering Yes Yes
DetailedSurface Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes Yes
ModelViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean No SM3 No SM3
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes but no SSR Yes but no SSR
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS No depth texture No depth texture
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 9.2

Sample NVS 4200M
Last test 2014/6/15
AtmosphericScattering Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up
CausticsMap No SM3
DeferredRendering Too many dependent texture look up
DetailedSurface Can't unroll shader
GlobalIllumination Too many dependent texture look up
GPUParticleSystem No SM3
JudaTexViewer Yes
ModelViewer Too many dependent texture look up
MotionBlurDoF Can't unroll shader
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor Yes
PostProcessing Too many dependent texture look up
ProceduralTex Too many dependent texture look up
Reflection Can't unroll shader
ScenePlayer Too many dependent texture look up
ShadowCubemap Yes
SSSSS No depth texture
SubSurface Yes
Text Yes
VideoTexture Yes

D3D11 level 9.1

Sample NVS 4200M
Last test 2014/6/15
AtmosphericScattering Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up
CausticsMap No SM3
DeferredRendering Too many dependent texture look up
DetailedSurface Can't unroll shader
GlobalIllumination Too many dependent texture look up
GPUParticleSystem No SM3
JudaTexViewer Yes
ModelViewer Too many dependent texture look up
MotionBlurDoF Can't unroll shader
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor Yes
PostProcessing Too many dependent texture look up
ProceduralTex Too many dependent texture look up
Reflection Can't unroll shader
ScenePlayer Too many dependent texture look up
ShadowCubemap Yes
SSSSS No depth texture
SubSurface Yes
Text Yes
VideoTexture Yes

OpenGL

Sample NVS 4200M NV Geforce GTX680 AMD FirePro 2270 Intel HD3000
Last test 2014/6/21 2013/12/13 N/A 2014/6/21
AtmosphericScattering Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes
DetailedSurface Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes
GPUParticleSystem Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes
ModelViewer Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes
Ocean Yes Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes
Reflection Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes
ShadowCubemap Yes Yes Yes Yes
SSSSS Yes Yes N/A Yes
SubSurface Yes Yes Yes Yes
Text Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes

OpenGL ES

Sample NVS 4200M with ANGLE
Last test 2014/6/14
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap Yes
DeferredRendering Yes
DetailedSurface Yes
GlobalIllumination Yes
GPUParticleSystem Yes
JudaTexViewer Yes
ModelViewer Yes
MotionBlurDoF Yes
Ocean Yes
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing Yes
ProceduralTex Yes
Reflection Yes
ScenePlayer Yes
ShadowCubemap Yes
SSSSS No MRT
SubSurface Yes
Text Yes
VideoTexture Yes

Android

Sample Google SDK emulator
Last test 2014/6/26
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap No SM3
DeferredRendering Yes
DetailedSurface No file mapping
GlobalIllumination Yes
GPUParticleSystem No SM3
JudaTexViewer No file mapping
ModelViewer Yes
MotionBlurDoF No python
Ocean No SM3
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing Yes
ProceduralTex Yes
Reflection Yes
ScenePlayer No python
ShadowCubemap Not enough memory
SSSSS No MRT
SubSurface Yes
Text Yes
VideoTexture Yes (No Dshow)