Regression testing

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This is the regression testing results on KlayGE's development version.

Windows

D3D11 level 11.0

Sample NVS 4200M NV Geforce GTX680 AMD FirePro V3900 NVS 4200M WinStore WP8.1 Emulator
Last test 2014/11/3 2014/11/3 2014/12/17 2014/11/4 2014/11/4
AreaLighting Yes Yes Yes Yes Yes (only on >=2G)
AtmosphericScattering Yes Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes Yes (only on >=2G)
DetailedSurface Yes Yes Yes Yes Yes
EnvLighting Yes Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes Yes (only on >=2G)
GPUParticleSystem Yes Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes Yes with precision issue
Ocean Yes Yes Yes Yes Yes (only on >=1G)
OrderIndependentTransparency Yes Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes Yes
Reflection Yes Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes Yes (only on >=2G)
ShadowCubemap Yes Yes Yes Yes Yes
SSSSS Yes Yes Yes Yes Yes
SubSurface Yes Yes Yes Yes Yes
Text Yes Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes (No Dshow) Yes (No Dshow)

D3D11 level 10.1

Sample NVS 4200M NV Geforce GTX680 Intel HD3000
Last test 2014/11/3 2014/11/3 2014/12/11
AreaLighting Yes Yes Yes
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
EnvLighting Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SSSSS Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 10.0

Sample NVS 4200M NV Geforce GTX680 Intel HD3000
Last test 2014/11/3 2014/11/3 2014/11/4
AreaLighting Yes Yes Yes
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
EnvLighting Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SSSSS Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 9.3

Sample NVS 4200M Intel HD3000
Last test 2014/11/3 2014/12/16
AreaLighting Yes Yes
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap No SM3 No SM3
DeferredRendering Yes Yes
DetailedSurface Yes Yes
EnvLighting Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean No SM3 No SM3
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes but no SSR Yes but no SSR
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS No depth texture No depth texture
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 9.2

Sample NVS 4200M
Last test 2014/11/3
AreaLighting Too many dependent texture look up
AtmosphericScattering Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up
CausticsMap No SM3
DeferredRendering Too many dependent texture look up
DetailedSurface Can't unroll shader
EnvLighting Yes
GlobalIllumination Too many dependent texture look up
GPUParticleSystem No SM3
JudaTexViewer Yes
MotionBlurDoF Can't unroll shader
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor Yes
PostProcessing Too many dependent texture look up
ProceduralTex Too many dependent texture look up
Reflection Can't unroll shader
ScenePlayer Too many dependent texture look up
ShadowCubemap Yes
SSSSS No depth texture
SubSurface Yes
Text Yes
VideoTexture Yes

D3D11 level 9.1

Sample NVS 4200M Surface 1
Last test 2014/11/3 2014/7/5
AreaLighting Too many dependent texture look up Too many dependent texture look up
AtmosphericScattering Too many arithmetic instruction (510/64) Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up Too many dependent texture look up
CausticsMap No SM3 No SM3
DeferredRendering Too many dependent texture look up Too many dependent texture look up
DetailedSurface Can't unroll shader Can't unroll shader
EnvLighting Yes Yes
GlobalIllumination Too many dependent texture look up Too many dependent texture look up
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes No instancing
MotionBlurDoF Can't unroll shader Can't unroll shader
Ocean No SM3 No SM3
OrderIndependentTransparency No depth texture No depth texture
ParticleEditor Yes No instancing
PostProcessing Too many dependent texture look up Too many dependent texture look up
ProceduralTex Too many dependent texture look up Too many dependent texture look up
Reflection Can't unroll shader Can't unroll shader
ScenePlayer Too many dependent texture look up Too many dependent texture look up
ShadowCubemap Yes Yes
SSSSS No depth texture No depth texture
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

OpenGL

Sample NVS 4200M NV Geforce GTX680 AMD FirePro V3900 Intel HD3000
Last test 2014/11/3 2013/12/13 N/A 2014/6/21
AreaLighting Yes Yes Yes Yes
AtmosphericScattering Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes
DetailedSurface Yes Yes Yes Yes
EnvLighting Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes
GPUParticleSystem Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes
Ocean Yes Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes
Reflection Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes
ShadowCubemap Yes Yes Yes Yes
SSSSS Yes Yes N/A Yes
SubSurface Yes Yes Yes Yes
Text Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes

OpenGL ES

Sample NVS 4200M with ANGLE ANGLE on Intel HD 3000
Last test 2014/11/3 2014/12/14
AreaLighting Yes Black screen
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Black screen
CausticsMap Yes No background
DeferredRendering Yes Black screen
DetailedSurface Yes Yes
EnvLighting Yes Black screen
GlobalIllumination Yes Black screen
GPUParticleSystem Yes Yes
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean Yes Black screen
OrderIndependentTransparency Yes Black screen
ParticleEditor Yes Yes
PostProcessing Yes Black screen
ProceduralTex Yes Yes
Reflection Yes Black screen
ScenePlayer Yes Black screen
ShadowCubemap Yes Yes
SSSSS No MRT No MRT
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

Android

Sample Google SDK emulator Asua TF700T
Last test 2014/12/11 2014/7/2
AreaLighting Yes N/A
AtmosphericScattering Yes Can't have "while" in shader
CascadedShadowMap Yes Wrong result
CausticsMap No SM3 Wrong skybox
DeferredRendering Yes Wrong result
DetailedSurface To slow To slow
EnvLighting Yes N/A
GlobalIllumination Yes Wrong result
GPUParticleSystem No SM3 Can't have "while" in shader
JudaTexViewer Too slow Too slow
MotionBlurDoF No python No python
Ocean No SM3 Time out
OrderIndependentTransparency Yes Time out
ParticleEditor Yes No particle
PostProcessing Yes No object
ProceduralTex Yes Yes
Reflection Yes Wrong result
ScenePlayer No python No python
ShadowCubemap Yes Crash
SSSSS No MRT Can't unroll shader
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes (No Dshow) Yes (No Dshow)