Custom Query (259 matches)
Results (46 - 48 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#176 | fixed | Compute shader version of Tile-based Deferred Rendering | gongminmin | gongminmin |
description |
Implement an optimized TBDR in compute shader. This is an extension of ticket #141. |
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#125 | fixed | Control D3D11 plugin's creation parameter | gongminmin | gongminmin |
description |
For example, enable to create an D3D11 level 9.3 device on a full D3D11 system. |
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#218 | fixed | Converts textures in MeshJIT | gongminmin | gongminmin |
description |
Converts all textures in materials to appropriate format automatically. |
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