Custom Query (259 matches)
Results (52 - 54 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#85 | fixed | Simplex noise | gongminmin | gongminmin |
description |
Implement simplex noise to replace Perlin noise. |
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#74 | fixed | SIMD optimization for MathLib | gongminmin | gongminmin |
description |
Use SIMD to optimize the MathLib? |
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#224 | fixed | Sharing constant buffers between shader stages. | gongminmin | gongminmin |
description |
To reduce memory consumption and speed up cbuffers updating, sharing cbuffers in a shader object is necessary. Currently only D3D11 plugin has cbuffer support. So working on it only. It's the first step of ticket #222. |
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