Custom Query (259 matches)
Results (55 - 57 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#89 | fixed | Refactor flipping in rendering system | gongminmin | gongminmin |
description |
1. Move the RequiresFlipping?() from FrameBuffer? to RenderEngine?, since it's rendering engine dependent, not per-frame buffer dependent. 2. Add a pre-defined macro KLAYGE_FLIPPING to shader, instead of a variable. 3. Consider flipping in CubeMapViewVector?. |
|||
#90 | fixed | Effect JIT | gongminmin | gongminmin |
description |
Add a effect JIT for compiling .fxml to binary format .kfx. Before 3.6.0, KlayGE has a offline fxml compiler. But it's removed because it's a troublesome and inefficient to compile before running. A JIT can solve the problem while speed up loading. In the same time, the new .kfx should have the ability to contain many native format for shaders. Including HLSL, HLSL bytecode, GLSL, OpenGL NV binary, OpenGL ATI binary, ESSL, Tegra binary, Z400 binary, PowerVR binary, and so on. |
|||
#91 | fixed | Scene Player | gongminmin | gongminmin |
description |
A part of scene editor, that can only play a scene. |