Ticket #89 (closed enhancement: fixed)

Opened 11 years ago

Last modified 11 years ago

Refactor flipping in rendering system

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.1.0
Component: Core-Rendering system Version: 4.0.0
Keywords: Cc:

Description

1. Move the RequiresFlipping?() from FrameBuffer? to RenderEngine?, since it's rendering engine dependent, not per-frame buffer dependent.
2. Add a pre-defined macro KLAYGE_FLIPPING to shader, instead of a variable.
3. Consider flipping in CubeMapViewVector?.

Change History

Changed 11 years ago by gongminmin

  • status changed from new to accepted

Updated in changeset f85e6be6eaae51f208023ef762120b9f29eebd80. 1) is done.

Changed 11 years ago by gongminmin

Updated in changeset 333d7eded7071e130f300dba8330f4f020cd5a69. 2) is done.

Changed 11 years ago by gongminmin

  • status changed from accepted to closed
  • resolution set to fixed

Updated in changeset 60c62a8018734df9bb097fd38d2c7209faf2514e. 3) is done.

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