Ticket #89 (closed enhancement: fixed)

Opened 8 years ago

Last modified 8 years ago

Refactor flipping in rendering system

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.1.0
Component: Core-Rendering system Version: 4.0.0
Keywords: Cc:

Description

1. Move the RequiresFlipping?() from FrameBuffer? to RenderEngine?, since it's rendering engine dependent, not per-frame buffer dependent.
2. Add a pre-defined macro KLAYGE_FLIPPING to shader, instead of a variable.
3. Consider flipping in CubeMapViewVector?.

Change History

Changed 8 years ago by gongminmin

  • status changed from new to accepted

Updated in changeset f85e6be6eaae51f208023ef762120b9f29eebd80. 1) is done.

Changed 8 years ago by gongminmin

Updated in changeset 333d7eded7071e130f300dba8330f4f020cd5a69. 2) is done.

Changed 8 years ago by gongminmin

  • status changed from accepted to closed
  • resolution set to fixed

Updated in changeset 60c62a8018734df9bb097fd38d2c7209faf2514e. 3) is done.

Note: See TracTickets for help on using tickets.