Difference between revisions of "Regression testing"
From KlayGE
Gongminmin (Talk | contribs) (→D3D11 level 9.3) |
Gongminmin (Talk | contribs) |
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| Line 150: | Line 150: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
| − | | AtmosphericScattering || ''' | + | | AtmosphericScattering || '''Too many arithmetic instruction (1069/64)''' |
|- | |- | ||
| − | | CascadedShadowMap || '''No''' | + | | CascadedShadowMap || '''No float texture''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
| − | | DeferredRendering || '''No''' | + | | DeferredRendering || '''No float texture''' |
|- | |- | ||
| − | | DetailedSurface || ''' | + | | DetailedSurface || '''Can't unroll shader''' |
|- | |- | ||
| − | | GlobalIllumination || '''No''' | + | | GlobalIllumination || '''No float texture''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
| − | | JudaTexViewer || ''' | + | | JudaTexViewer || '''Can't unroll shader''' |
|- | |- | ||
| − | | ModelViewer || ''' | + | | ModelViewer || '''No float texture''' |
|- | |- | ||
| − | | MotionBlurDoF || ''' | + | | MotionBlurDoF || '''Can't unroll shader''' |
|- | |- | ||
| Ocean || '''No SM3''' | | Ocean || '''No SM3''' | ||
| Line 176: | Line 176: | ||
| ParticleEditor || Yes | | ParticleEditor || Yes | ||
|- | |- | ||
| − | | PostProcessing || ''' | + | | PostProcessing || '''No float texture''' |
|- | |- | ||
| − | | ProceduralTex || ''' | + | | ProceduralTex || '''No texlod''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | ScenePlayer || '''No''' | + | | ScenePlayer || '''No float texture''' |
|- | |- | ||
| − | | ShadowCubemap || '''Too many arithmetic instruction (82)''' | + | | ShadowCubemap || '''Too many arithmetic instruction (82/64)''' |
|- | |- | ||
| − | | SubSurface || '''Too many arithmetic instruction (73)''' | + | | SubSurface || '''Too many arithmetic instruction (73/64)''' |
|- | |- | ||
| Text || Yes | | Text || Yes | ||
| Line 198: | Line 198: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
| − | | AtmosphericScattering || ''' | + | | AtmosphericScattering || '''Too many arithmetic instruction (1069/64)''' |
|- | |- | ||
| − | | CascadedShadowMap || '''No''' | + | | CascadedShadowMap || '''No float texture''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
| − | | DeferredRendering || '''No''' | + | | DeferredRendering || '''No float texture''' |
|- | |- | ||
| − | | DetailedSurface || ''' | + | | DetailedSurface || '''Can't unroll shader''' |
|- | |- | ||
| − | | GlobalIllumination || '''No''' | + | | GlobalIllumination || '''No float texture''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
| − | | JudaTexViewer || ''' | + | | JudaTexViewer || '''Can't unroll shader''' |
|- | |- | ||
| − | | ModelViewer || ''' | + | | ModelViewer || '''No float texture''' |
|- | |- | ||
| − | | MotionBlurDoF || ''' | + | | MotionBlurDoF || '''Can't unroll shader''' |
|- | |- | ||
| Ocean || '''No SM3''' | | Ocean || '''No SM3''' | ||
| Line 224: | Line 224: | ||
| ParticleEditor || '''No ABGR16F RT''' | | ParticleEditor || '''No ABGR16F RT''' | ||
|- | |- | ||
| − | | PostProcessing || ''' | + | | PostProcessing || '''No float texture''' |
|- | |- | ||
| − | | ProceduralTex || ''' | + | | ProceduralTex || '''No texlod''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | ScenePlayer || '''No''' | + | | ScenePlayer || '''No float texture''' |
|- | |- | ||
| ShadowCubemap || '''No float texture''' | | ShadowCubemap || '''No float texture''' | ||
Revision as of 05:19, 2 July 2013
Contents
Windows
D3D11 level 11.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
| Sample | NVS 4200M |
|---|---|
| AtmosphericScattering | Too many arithmetic instruction (1057/512) |
| CascadedShadowMap | Shader error |
| CausticsMap | No SM3 |
| DeferredRendering | No |
| DetailedSurface | Shader error |
| GlobalIllumination | No |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Shader error |
| ModelViewer | Shader error |
| MotionBlurDoF | Shader error |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | Yes |
| PostProcessing | Shader error |
| ProceduralTex | Shader too long |
| Reflection | Can't unroll shader |
| ScenePlayer | No |
| ShadowCubemap | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 9.2
| Sample | NVS 4200M |
|---|---|
| AtmosphericScattering | Too many arithmetic instruction (1069/64) |
| CascadedShadowMap | No float texture |
| CausticsMap | No SM3 |
| DeferredRendering | No float texture |
| DetailedSurface | Can't unroll shader |
| GlobalIllumination | No float texture |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Can't unroll shader |
| ModelViewer | No float texture |
| MotionBlurDoF | Can't unroll shader |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | Yes |
| PostProcessing | No float texture |
| ProceduralTex | No texlod |
| Reflection | Can't unroll shader |
| ScenePlayer | No float texture |
| ShadowCubemap | Too many arithmetic instruction (82/64) |
| SubSurface | Too many arithmetic instruction (73/64) |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 9.1
| Sample | NVS 4200M |
|---|---|
| AtmosphericScattering | Too many arithmetic instruction (1069/64) |
| CascadedShadowMap | No float texture |
| CausticsMap | No SM3 |
| DeferredRendering | No float texture |
| DetailedSurface | Can't unroll shader |
| GlobalIllumination | No float texture |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Can't unroll shader |
| ModelViewer | No float texture |
| MotionBlurDoF | Can't unroll shader |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | No ABGR16F RT |
| PostProcessing | No float texture |
| ProceduralTex | No texlod |
| Reflection | Can't unroll shader |
| ScenePlayer | No float texture |
| ShadowCubemap | No float texture |
| SubSurface | No float texture |
| Text | Yes |
| VideoTexture | Yes |
OpenGL
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | Intel HD3000 |
|---|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Wrong tiles |
| ModelViewer | Yes | Yes | Yes | No lighting |
| MotionBlurDoF | Yes | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
| Sample | NVS 4200M with Tegra emulator |
|---|---|
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | No depth output |
| DetailedSurface | Yes |
| GlobalIllumination | No depth output |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| ModelViewer | No depth output |
| MotionBlurDoF | Yes |
| Ocean | No depth output |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | No depth output |
| ProceduralTex | Yes |
| Reflection | No depth output |
| ScenePlayer | No depth output |
| ShadowCubemap | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
Android
| Sample | Google SDK emulator |
|---|---|
| Text | Yes |