Difference between revisions of "Regression testing"
From KlayGE
Gongminmin (Talk | contribs) |
Gongminmin (Talk | contribs) |
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! Sample !! Google SDK emulator !! Asua TF700T | ! Sample !! Google SDK emulator !! Asua TF700T | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2015/6/28 !! 2014/7/2 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{No}}N/A | | AreaLighting || {{Yes}}Yes || {{No}}N/A | ||
| Line 502: | Line 502: | ||
| CascadedShadowMap || {{Yes}}Yes || {{No}}Wrong result | | CascadedShadowMap || {{Yes}}Yes || {{No}}Wrong result | ||
|- | |- | ||
| − | | CausticsMap || {{ | + | | CausticsMap || {{Yes}}Yes || {{No}}Wrong skybox |
|- | |- | ||
| DeferredRendering || {{Yes}}Yes || {{No}}Wrong result | | DeferredRendering || {{Yes}}Yes || {{No}}Wrong result | ||
| Line 512: | Line 512: | ||
| GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | | GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | ||
|- | |- | ||
| − | | GPUParticleSystem || {{ | + | | GPUParticleSystem || {{Yes}}Yes || {{No}}Can't have "while" in shader |
|- | |- | ||
| JudaTexViewer || {{No}}Too slow || {{No}}Too slow | | JudaTexViewer || {{No}}Too slow || {{No}}Too slow | ||
| Line 518: | Line 518: | ||
| MotionBlurDoF || {{No}}No python || {{No}}No python | | MotionBlurDoF || {{No}}No python || {{No}}No python | ||
|- | |- | ||
| − | | Ocean || {{ | + | | Ocean || {{Yes}}Yes || {{No}}Time out |
|- | |- | ||
| OrderIndependentTransparency || {{Yes}}Yes || {{No}}Time out | | OrderIndependentTransparency || {{Yes}}Yes || {{No}}Time out | ||
| Line 534: | Line 534: | ||
| ShadowCubemap || {{Yes}}Yes || {{No}}Crash | | ShadowCubemap || {{Yes}}Yes || {{No}}Crash | ||
|- | |- | ||
| − | | SSSSS || {{ | + | | SSSSS || {{Yes}}Yes || {{No}}Can't unroll shader |
|- | |- | ||
| SubSurface || {{Yes}}Yes || {{Yes}}Yes | | SubSurface || {{Yes}}Yes || {{Yes}}Yes | ||
Revision as of 19:03, 28 June 2015
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.1
| Sample | NV Geforce GTX960 |
|---|---|
| Last test | 2015/5/28 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 11.0
| Sample | NV Geforce GTX960 | AMD FirePro V3900 | NVS 4200M WinStore | WP8.1 Emulator |
|---|---|---|---|---|
| Last test | 2015/5/28 | 2014/12/17 | 2014/11/4 | 2014/11/4 |
| AreaLighting | Yes | Yes | Yes | Yes (only on >=2G) |
| AtmosphericScattering | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes (only on >=2G) |
| DetailedSurface | Yes | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes | Yes (only on >=2G) |
| GPUParticleSystem | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes | Yes with precision issue |
| Ocean | Yes | Yes | Yes | Yes (only on >=1G) |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes (only on >=2G) |
| ShadowCubemap | Yes | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/5 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | Yes | Yes |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 10.0
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/5 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | Yes | Yes |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.3
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/9 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.2
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/6 |
| AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader | Can't unroll shader |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Can't unroll shader | Can't unroll shader |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | No depth texture | No depth texture |
| ParticleEditor | Yes | Yes |
| PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
| Reflection | Can't unroll shader | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
| ShadowCubemap | Yes | Yes |
| SSSSS | Too many dependent texture look up | Too many dependent texture look up |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.1
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/6 |
| AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader | Can't unroll shader |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Can't unroll shader | Can't unroll shader |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | No depth texture | No depth texture |
| ParticleEditor | Yes | Yes |
| PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
| Reflection | Can't unroll shader | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
| ShadowCubemap | Yes | Yes |
| SSSSS | Too many dependent texture look up | Too many dependent texture look up |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
OpenGL
| Sample | NV Geforce GTX960 | AMD FirePro V3900 | Intel HD3000 |
|---|---|---|---|
| Last test | 2015/5/28 | 2014/12/17 | 2014/12/14 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
OpenGL ES
| Sample | ANGLE D3D9 on Intel HD 3000 | ANGLE D3D11 on Intel HD 3000 |
|---|---|---|
| Last test | 2015/6/6 | 2015/6/6 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | Yes | Yes |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
Android
| Sample | Google SDK emulator | Asua TF700T |
|---|---|---|
| Last test | 2015/6/28 | 2014/7/2 |
| AreaLighting | Yes | N/A |
| AtmosphericScattering | Yes | Can't have "while" in shader |
| CascadedShadowMap | Yes | Wrong result |
| CausticsMap | Yes | Wrong skybox |
| DeferredRendering | Yes | Wrong result |
| DetailedSurface | Too slow | Too slow |
| EnvLighting | Yes | N/A |
| GlobalIllumination | Yes | Wrong result |
| GPUParticleSystem | Yes | Can't have "while" in shader |
| JudaTexViewer | Too slow | Too slow |
| MotionBlurDoF | No python | No python |
| Ocean | Yes | Time out |
| OrderIndependentTransparency | Yes | Time out |
| ParticleEditor | Yes | No particle |
| PostProcessing | Yes | No object |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Wrong result |
| ScenePlayer | No python | No python |
| ShadowCubemap | Yes | Crash |
| SSSSS | Yes | Can't unroll shader |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes (No Dshow) | Yes (No Dshow) |
Mac OSX
| Sample | NV Geforce 650M |
|---|---|
| Last test | 2015/1/9 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Wrong results |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes (No DShow) |
iOS
| Sample | Apple emulator | iPad2 |
|---|---|---|
| Last test | 2015/1/18 | 2015/1/18 |
| AreaLighting | Dead | Incomplete FBO |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Dead | Incomplete FBO |
| CausticsMap | Yes | No GL_ARB_standard_derivatives |
| DeferredRendering | Dead | Out of memory |
| DetailedSurface | FXMLJIT failed | No GL_ARB_standard_derivatives |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Dead | Incomplete FBO |
| GPUParticleSystem | No particle | No GL_ARB_standard_derivatives |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | No python | No python |
| Ocean | FXMLJIT failed | No GL_ARB_standard_derivatives |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | No particle |
| PostProcessing | Dead | Incomplete FBO |
| ProceduralTex | Yes | Yes |
| Reflection | Dead | No GL_ARB_shader_texture_lod |
| ScenePlayer | No python | No python |
| ShadowCubemap | Yes | Yes |
| SSSSS | Black screen | No MRT |
| SubSurface | Dead | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes (No Dshow) | Yes (No Dshow) |