Difference between revisions of "Regression testing"
From KlayGE
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== Windows == | == Windows == | ||
| + | |||
| + | === D3D11 level 12.1 === | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Sample !! NV Geforce GTX960 | ||
| + | |- | ||
| + | ! Last test !! 2016/6/11 | ||
| + | |- | ||
| + | | AreaLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | AtmosphericScattering || {{Yes}}Yes | ||
| + | |- | ||
| + | | CascadedShadowMap || {{Yes}}Yes | ||
| + | |- | ||
| + | | CausticsMap || {{Yes}}Yes | ||
| + | |- | ||
| + | | DeferredRendering || {{Yes}}Yes | ||
| + | |- | ||
| + | | DetailedSurface || {{Yes}}Yes | ||
| + | |- | ||
| + | | EnvLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{No}}Crash | ||
| + | |- | ||
| + | | GlobalIllumination || {{Yes}}Yes | ||
| + | |- | ||
| + | | GPUParticleSystem || {{Yes}}Yes | ||
| + | |- | ||
| + | | JudaTexViewer || {{Yes}}Yes | ||
| + | |- | ||
| + | | MotionBlurDoF || {{Yes}}Yes | ||
| + | |- | ||
| + | | Ocean || {{Yes}}Yes | ||
| + | |- | ||
| + | | OrderIndependentTransparency || {{Yes}}Yes | ||
| + | |- | ||
| + | | ParticleEditor || {{Yes}}Yes | ||
| + | |- | ||
| + | | PostProcessing || {{Yes}}Yes | ||
| + | |- | ||
| + | | ProceduralTex || {{Yes}}Yes | ||
| + | |- | ||
| + | | Reflection || {{Yes}}Yes | ||
| + | |- | ||
| + | | ScenePlayer || {{Yes}}Yes | ||
| + | |- | ||
| + | | ShadowCubemap || {{Yes}}Yes | ||
| + | |- | ||
| + | | SSSSS || {{Yes}}Yes | ||
| + | |- | ||
| + | | SubSurface || {{Yes}}Yes | ||
| + | |- | ||
| + | | Text || {{Yes}}Yes | ||
| + | |- | ||
| + | | VideoTexture || {{Yes}}Yes | ||
| + | |} | ||
| + | |||
| + | === D3D11 level 12.0 === | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Sample !! NV Geforce GTX960 | ||
| + | |- | ||
| + | ! Last test !! 2016/6/11 | ||
| + | |- | ||
| + | | AreaLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | AtmosphericScattering || {{Yes}}Yes | ||
| + | |- | ||
| + | | CascadedShadowMap || {{Yes}}Yes | ||
| + | |- | ||
| + | | CausticsMap || {{Yes}}Yes | ||
| + | |- | ||
| + | | DeferredRendering || {{Yes}}Yes | ||
| + | |- | ||
| + | | DetailedSurface || {{Yes}}Yes | ||
| + | |- | ||
| + | | EnvLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{No}}Crash | ||
| + | |- | ||
| + | | GlobalIllumination || {{Yes}}Yes | ||
| + | |- | ||
| + | | GPUParticleSystem || {{Yes}}Yes | ||
| + | |- | ||
| + | | JudaTexViewer || {{Yes}}Yes | ||
| + | |- | ||
| + | | MotionBlurDoF || {{Yes}}Yes | ||
| + | |- | ||
| + | | Ocean || {{Yes}}Yes | ||
| + | |- | ||
| + | | OrderIndependentTransparency || {{Yes}}Yes | ||
| + | |- | ||
| + | | ParticleEditor || {{Yes}}Yes | ||
| + | |- | ||
| + | | PostProcessing || {{Yes}}Yes | ||
| + | |- | ||
| + | | ProceduralTex || {{Yes}}Yes | ||
| + | |- | ||
| + | | Reflection || {{Yes}}Yes | ||
| + | |- | ||
| + | | ScenePlayer || {{Yes}}Yes | ||
| + | |- | ||
| + | | ShadowCubemap || {{Yes}}Yes | ||
| + | |- | ||
| + | | SSSSS || {{Yes}}Yes | ||
| + | |- | ||
| + | | SubSurface || {{Yes}}Yes | ||
| + | |- | ||
| + | | Text || {{Yes}}Yes | ||
| + | |- | ||
| + | | VideoTexture || {{Yes}}Yes | ||
| + | |} | ||
=== D3D11 level 11.1 === | === D3D11 level 11.1 === | ||
| Line 8: | Line 120: | ||
! Sample !! NV Geforce GTX960 | ! Sample !! NV Geforce GTX960 | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/11 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes | ||
| Line 23: | Line 135: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{Yes}}Yes | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes | ||
| Line 60: | Line 174: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || | + | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || NV Geforece GTX960 WinStore || WP8.1 Emulator |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2014/12/17 !! 2016/6/11 !! 2014/11/4 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | ||
| Line 77: | Line 191: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{Yes}}Yes || || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | ||
| Line 116: | Line 232: | ||
! Sample !! NV Geforce GTX960 || Intel HD3000 | ! Sample !! NV Geforce GTX960 || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2015/6/5 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 131: | Line 247: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 170: | Line 288: | ||
! Sample !! NV Geforce GTX960 || Intel HD3000 | ! Sample !! NV Geforce GTX960 || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2015/6/5 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 185: | Line 303: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 222: | Line 342: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NV Geforce GTX960 || Intel HD3000 | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 || Lumia 550 |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/11 || 2015/6/9 || 2015/11/30 |
|- | |- | ||
| − | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 | + | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
| − | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | Foliage || {{No}}No SM4 || {{No}}No SM4 || {{No}}No SM4 |
|- | |- | ||
| − | | | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
| − | | | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | Ocean || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ProceduralTex || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512) |
|- | |- | ||
| − | | | + | | Reflection || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR |
|- | |- | ||
| − | | | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
| + | |- | ||
| + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes(No Dshow) | ||
|} | |} | ||
| Line 293: | Line 415: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{No}}No SM4 || {{No}}No SM4 | ||
|- | |- | ||
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | ||
| Line 347: | Line 471: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{No}}No SM4 || {{No}}No SM4 | ||
|- | |- | ||
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | ||
| Line 384: | Line 510: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NV Geforce GTX960 | + | ! Sample !! NV Geforce GTX960 !! AMD FirePro V3900 !! Intel HD3000 |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/13 !! 2016/6/14 !! 2014/12/14 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 398: | Line 524: | ||
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
|- | |- | ||
| − | | DetailedSurface || {{Yes}}Yes || {{ | + | | DetailedSurface || {{Yes}}Yes || {{No}}Shader compiling error || {{Yes}}Yes |
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || {{No}}Frezze || || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
| Line 438: | Line 566: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 | + | ! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 !! ANGLE D3D11 on NV Geforce GTX960 |
|- | |- | ||
| − | ! Last test !! 2015/6/6 !! 2015/6/6 | + | ! Last test !! 2015/6/6 !! 2015/6/6 !! 2015/6/13 |
|- | |- | ||
| − | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | Foliage || || || {{No}}Frezze |
|- | |- | ||
| − | | | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
| − | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
| + | |- | ||
| + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
|} | |} | ||
| Line 494: | Line 624: | ||
! Sample !! Google SDK emulator 4.2 !! Asua TF700T | ! Sample !! Google SDK emulator 4.2 !! Asua TF700T | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2016/6/20 !! 2014/7/2 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{No}}N/A | | AreaLighting || {{Yes}}Yes || {{No}}N/A | ||
| Line 509: | Line 639: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{No}}N/A | | EnvLighting || {{Yes}}Yes || {{No}}N/A | ||
| + | |- | ||
| + | | Foliage || {{No}}No SM4 || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | | GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | ||
| Line 564: | Line 696: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes | ||
| Line 618: | Line 752: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
| + | |- | ||
| + | | Foliage || || | ||
|- | |- | ||
| GlobalIllumination || {{No}}Dead || {{No}}Incomplete FBO | | GlobalIllumination || {{No}}Dead || {{No}}Incomplete FBO | ||
Revision as of 00:11, 28 June 2016
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 12.1
| Sample | NV Geforce GTX960 |
|---|---|
| Last test | 2016/6/11 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| Foliage | Crash |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 12.0
| Sample | NV Geforce GTX960 |
|---|---|
| Last test | 2016/6/11 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| Foliage | Crash |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 11.1
| Sample | NV Geforce GTX960 |
|---|---|
| Last test | 2016/6/11 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| Foliage | Yes |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 11.0
| Sample | NV Geforce GTX960 | AMD FirePro V3900 | NV Geforece GTX960 WinStore | WP8.1 Emulator |
|---|---|---|---|---|
| Last test | 2016/6/11 | 2014/12/17 | 2016/6/11 | 2014/11/4 |
| AreaLighting | Yes | Yes | Yes | Yes (only on >=2G) |
| AtmosphericScattering | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes (only on >=2G) |
| DetailedSurface | Yes | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes | Yes |
| Foliage | Yes | Yes | ||
| GlobalIllumination | Yes | Yes | Yes | Yes (only on >=2G) |
| GPUParticleSystem | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes | Yes with precision issue |
| Ocean | Yes | Yes | Yes | Yes (only on >=1G) |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes (only on >=2G) |
| ShadowCubemap | Yes | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2016/6/11 | 2015/6/5 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | Yes | Yes |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| Foliage | Yes | |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 10.0
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2016/6/11 | 2015/6/5 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | Yes | Yes |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| Foliage | Yes | |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Yes |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | Yes | Yes |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.3
| Sample | NV Geforce GTX960 | Intel HD3000 | Lumia 550 |
|---|---|---|---|
| Last test | 2016/6/11 | 2015/6/9 | 2015/11/30 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | No SM3 | No SM3 | No SM3 |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes |
| Foliage | No SM4 | No SM4 | No SM4 |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | No SM3 | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | No SM3 | No SM3 | No SM3 |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Shader too long (527 vs 512) | Shader too long (527 vs 512) | Shader too long (527 vs 512) |
| Reflection | Yes but no SSR | Yes but no SSR | Yes but no SSR |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes(No Dshow) |
D3D11 level 9.2
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/6 |
| AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader | Can't unroll shader |
| EnvLighting | Yes | Yes |
| Foliage | No SM4 | No SM4 |
| GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Can't unroll shader | Can't unroll shader |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | No depth texture | No depth texture |
| ParticleEditor | Yes | Yes |
| PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
| Reflection | Can't unroll shader | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
| ShadowCubemap | Yes | Yes |
| SSSSS | Too many dependent texture look up | Too many dependent texture look up |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.1
| Sample | NV Geforce GTX960 | Intel HD3000 |
|---|---|---|
| Last test | 2015/5/28 | 2015/6/6 |
| AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader | Can't unroll shader |
| EnvLighting | Yes | Yes |
| Foliage | No SM4 | No SM4 |
| GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Can't unroll shader | Can't unroll shader |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | No depth texture | No depth texture |
| ParticleEditor | Yes | Yes |
| PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
| Reflection | Can't unroll shader | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
| ShadowCubemap | Yes | Yes |
| SSSSS | Too many dependent texture look up | Too many dependent texture look up |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
OpenGL
| Sample | NV Geforce GTX960 | AMD FirePro V3900 | Intel HD3000 |
|---|---|---|---|
| Last test | 2016/6/13 | 2016/6/14 | 2014/12/14 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Shader compiling error | Yes |
| EnvLighting | Yes | Yes | Yes |
| Foliage | Frezze | ||
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
OpenGL ES
| Sample | ANGLE D3D9 on Intel HD 3000 | ANGLE D3D11 on Intel HD 3000 | ANGLE D3D11 on NV Geforce GTX960 |
|---|---|---|---|
| Last test | 2015/6/6 | 2015/6/6 | 2015/6/13 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes |
| Foliage | Frezze | ||
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
Android
| Sample | Google SDK emulator 4.2 | Asua TF700T |
|---|---|---|
| Last test | 2016/6/20 | 2014/7/2 |
| AreaLighting | Yes | N/A |
| AtmosphericScattering | Yes | Can't have "while" in shader |
| CascadedShadowMap | Yes | Wrong result |
| CausticsMap | Yes | Wrong skybox |
| DeferredRendering | Yes | Wrong result |
| DetailedSurface | Too slow | Too slow |
| EnvLighting | Yes | N/A |
| Foliage | No SM4 | |
| GlobalIllumination | Yes | Wrong result |
| GPUParticleSystem | Yes | Can't have "while" in shader |
| JudaTexViewer | Too slow | Too slow |
| MotionBlurDoF | No python | No python |
| Ocean | Yes | Time out |
| OrderIndependentTransparency | Yes | Time out |
| ParticleEditor | Yes | No particle |
| PostProcessing | Yes | No object |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Wrong result |
| ScenePlayer | No python | No python |
| ShadowCubemap | Yes | Crash |
| SSSSS | Yes | Can't unroll shader |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes (No Dshow) | Yes (No Dshow) |
Mac OSX
| Sample | NV Geforce 650M |
|---|---|
| Last test | 2015/1/9 |
| AreaLighting | Yes |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Wrong results |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| EnvLighting | Yes |
| Foliage | |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | Yes |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes (No DShow) |
iOS
| Sample | Apple emulator | iPad2 |
|---|---|---|
| Last test | 2015/1/18 | 2015/1/18 |
| AreaLighting | Dead | Incomplete FBO |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Dead | Incomplete FBO |
| CausticsMap | Yes | No GL_ARB_standard_derivatives |
| DeferredRendering | Dead | Out of memory |
| DetailedSurface | FXMLJIT failed | No GL_ARB_standard_derivatives |
| EnvLighting | Yes | Yes |
| Foliage | ||
| GlobalIllumination | Dead | Incomplete FBO |
| GPUParticleSystem | No particle | No GL_ARB_standard_derivatives |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | No python | No python |
| Ocean | FXMLJIT failed | No GL_ARB_standard_derivatives |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | No particle |
| PostProcessing | Dead | Incomplete FBO |
| ProceduralTex | Yes | Yes |
| Reflection | Dead | No GL_ARB_shader_texture_lod |
| ScenePlayer | No python | No python |
| ShadowCubemap | Yes | Yes |
| SSSSS | Black screen | No MRT |
| SubSurface | Dead | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes (No Dshow) | Yes (No Dshow) |