Difference between revisions of "平台"

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! 架构 !! Core !! Rendering !! Audio !! Audio format !! Input !! Scene Management !! Script !! Show
 
! 架构 !! Core !! Rendering !! Audio !! Audio format !! Input !! Scene Management !! Script !! Show
 
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| x64 || {{Yes}}是 || {{Yes}}D3D11/OpenGL/OpenGLES || {{Yes}}DSound/OpenAL || {{Yes}}OggVorbis || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{Yes}}DShow
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| x64 || {{Yes}}是 || {{Yes}}D3D12/D3D11/OpenGL/OpenGLES || {{Yes}}DSound/OpenAL || {{Yes}}OggVorbis || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{Yes}}DShow
 
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| x86 || {{Yes}}是 || {{Yes}}D3D11/OpenGL/OpenGLES || {{Yes}}DSound/OpenAL || {{Yes}}OggVorbis || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{Yes}}DShow
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| x86 || {{Yes}}是 || {{Yes}}D3D12/D3D11/OpenGL/OpenGLES || {{Yes}}DSound/OpenAL || {{Yes}}OggVorbis || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{Yes}}DShow
 
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=== Windows平板 ===
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=== Windows商店 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
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|-
 
! 架构 !! Core !! Rendering !! Audio !! Audio format !! Input !! Scene Management !! Script !! Show
 
! 架构 !! Core !! Rendering !! Audio !! Audio format !! Input !! Scene Management !! Script !! Show
 
|-
 
|-
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| arm || {{Yes}}是 || {{Yes}}D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{No}}否 || {{No}}否
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| arm || {{Yes}}是 || {{Yes}}D3D12/D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{No}}否 || {{No}}否
 
|-
 
|-
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| x64 || {{Yes}}是 || {{Yes}}D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{No}}否
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| x64 || {{Yes}}是 || {{Yes}}D3D12/D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{No}}否
 
|-
 
|-
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| x86 || {{Yes}}是 || {{Yes}}D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{No}}否
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| x86 || {{Yes}}是 || {{Yes}}D3D12/D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{No}}否
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=== Windows Phone ===
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{| class="wikitable"
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|-
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! 架构 !! Core !! Rendering !! Audio !! Audio format !! Input !! Scene Management !! Script !! Show
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|-
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| arm || {{Yes}}是 || {{Yes}}D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{No}}否 || {{No}}否
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|-
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| x86 || {{Yes}}是 || {{Yes}}D3D11 || {{No}}否 || {{No}}否 || {{Yes}}MsgInput || {{Yes}}Octree || {{Yes}}Python || {{No}}否
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=== MacOSX ===
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=== macOS ===
 
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Latest revision as of 01:54, 1 July 2017

开发平台

KlayGE可以在下列平台上没有任何限制地进行开发。

  • Windows桌面
  • MacOSX
  • Linux

运行平台

KlayGE可以在下列平台上部署和执行。其中一些平台并不能支持所有功能。下面的表中会列出具体细节。

Windows桌面

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x64 是 D3D12/D3D11/OpenGL/OpenGLES DSound/OpenAL OggVorbis MsgInput Octree Python DShow
x86 是 D3D12/D3D11/OpenGL/OpenGLES DSound/OpenAL OggVorbis MsgInput Octree Python DShow

Windows商店

架构 Core Rendering Audio Audio format Input Scene Management Script Show
arm 是 D3D12/D3D11 否 否 MsgInput Octree 否 否
x64 是 D3D12/D3D11 否 否 MsgInput Octree Python 否
x86 是 D3D12/D3D11 否 否 MsgInput Octree Python 否

Android

架构 Core Rendering Audio Audio format Input Scene Management Script Show
armeabi 是 OpenGLES 否 OggVorbis MsgInput Octree 否 否
armeabi-v7a 是 OpenGLES 否 OggVorbis MsgInput Octree 否 否
arm64-v8a 是 OpenGLES 否 OggVorbis MsgInput Octree 否 否
x86 是 OpenGLES 否 OggVorbis MsgInput Octree 否 否
x86_64 是 OpenGLES 否 OggVorbis MsgInput Octree 否 否

Linux

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x86 是 OpenGL OpenAL OggVorbis 否 Octree Python 否
x86-64 是 OpenGL OpenAL OggVorbis 否 Octree Python 否

macOS

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x86-64 是 OpenGL OpenAL OggVorbis MsgInput Octree Python 否

iOS

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x86 是 OpenGL OpenAL OggVorbis MsgInput Octree 否 否
arm 是 OpenGL OpenAL OggVorbis MsgInput Octree 否 否

参见

Regression testing

Platform deployer

OpenGL插件对不同驱动的特殊处理

OpenGLES插件对不同驱动的特殊处理