Difference between revisions of "Regression testing"
From KlayGE
								
												
				| Gongminmin  (Talk | contribs) | Gongminmin  (Talk | contribs)  | ||
| Line 104: | Line 104: | ||
| | AtmosphericScattering || '''Shader too long''' | | AtmosphericScattering || '''Shader too long''' | ||
| |- | |- | ||
| − | | CascadedShadowMap || ''' | + | | CascadedShadowMap || '''Shader error''' | 
| |- | |- | ||
| | CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
| Line 138: | Line 138: | ||
| | ShadowCubemap || Yes | | ShadowCubemap || Yes | ||
| |- | |- | ||
| − | | SubSurface ||  | + | | SubSurface || Yes | 
| |- | |- | ||
| | Text || Yes | | Text || Yes | ||
Revision as of 05:27, 2 July 2013
Contents
Windows
D3D11 level 11.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | 
|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes | 
| CascadedShadowMap | Yes | Yes | Yes | 
| CausticsMap | Yes | Yes | Yes | 
| DeferredRendering | Yes | Yes | Yes | 
| DetailedSurface | Yes | Yes | Yes | 
| GlobalIllumination | Yes | Yes | Yes | 
| GPUParticleSystem | Yes | Yes | Yes | 
| JudaTexViewer | Yes | Yes | Yes | 
| ModelViewer | Yes | Yes | Yes | 
| MotionBlurDoF | Yes | Yes | Yes | 
| Ocean | Yes | Yes | Yes | 
| OrderIndependentTransparency | Yes | Yes | Yes | 
| ParticleEditor | Yes | Yes | Yes | 
| PostProcessing | Yes | Yes | Yes | 
| ProceduralTex | Yes | Yes | Yes | 
| Reflection | Yes | Yes | Yes | 
| ScenePlayer | Yes | Yes | Yes | 
| ShadowCubemap | Yes | Yes | Yes | 
| SubSurface | Yes | Yes | Yes | 
| Text | Yes | Yes | Yes | 
| VideoTexture | Yes | Yes | Yes | 
D3D11 level 10.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | 
|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes | 
| CascadedShadowMap | Yes | Yes | Yes | 
| CausticsMap | Yes | Yes | Yes | 
| DeferredRendering | Yes | Yes | Yes | 
| DetailedSurface | Yes | Yes | Yes | 
| GlobalIllumination | Yes | Yes | Yes | 
| GPUParticleSystem | Yes | Yes | Yes | 
| JudaTexViewer | Yes | Yes | Yes | 
| ModelViewer | Yes | Yes | Yes | 
| MotionBlurDoF | Yes | Yes | Yes | 
| Ocean | Yes | Yes | Yes | 
| OrderIndependentTransparency | Yes | Yes | Yes | 
| ParticleEditor | Yes | Yes | Yes | 
| PostProcessing | Yes | Yes | Yes | 
| ProceduralTex | Yes | Yes | Yes | 
| Reflection | Yes | Yes | Yes | 
| ScenePlayer | Yes | Yes | Yes | 
| ShadowCubemap | Yes | Yes | Yes | 
| SubSurface | Yes | Yes | Yes | 
| Text | Yes | Yes | Yes | 
| VideoTexture | Yes | Yes | Yes | 
D3D11 level 9.3
| Sample | NVS 4200M | 
|---|---|
| AtmosphericScattering | Shader too long | 
| CascadedShadowMap | Shader error | 
| CausticsMap | No SM3 | 
| DeferredRendering | No | 
| DetailedSurface | Shader error | 
| GlobalIllumination | No | 
| GPUParticleSystem | No SM3 | 
| JudaTexViewer | Shader error | 
| ModelViewer | Shader error | 
| MotionBlurDoF | Shader error | 
| Ocean | No SM3 | 
| OrderIndependentTransparency | No depth texture | 
| ParticleEditor | Yes | 
| PostProcessing | Shader error | 
| ProceduralTex | Shader too long | 
| Reflection | Can't unroll shader | 
| ScenePlayer | No | 
| ShadowCubemap | Yes | 
| SubSurface | Yes | 
| Text | Yes | 
| VideoTexture | Yes | 
D3D11 level 9.2
| Sample | NVS 4200M | 
|---|---|
| AtmosphericScattering | Shader too long | 
| CascadedShadowMap | No | 
| CausticsMap | No SM3 | 
| DeferredRendering | No | 
| DetailedSurface | Shader error | 
| GlobalIllumination | No | 
| GPUParticleSystem | No SM3 | 
| JudaTexViewer | Shader error | 
| ModelViewer | Shader error | 
| MotionBlurDoF | Shader error | 
| Ocean | No SM3 | 
| OrderIndependentTransparency | No depth texture | 
| ParticleEditor | Yes | 
| PostProcessing | Shader error | 
| ProceduralTex | Shader too long | 
| Reflection | Can't unroll shader | 
| ScenePlayer | No | 
| ShadowCubemap | No GR16F texture | 
| SubSurface | No depth texture | 
| Text | Yes | 
| VideoTexture | Yes | 
D3D11 level 9.1
| Sample | NVS 4200M | 
|---|---|
| AtmosphericScattering | Shader too long | 
| CascadedShadowMap | No | 
| CausticsMap | No SM3 | 
| DeferredRendering | No | 
| DetailedSurface | Shader error | 
| GlobalIllumination | No | 
| GPUParticleSystem | No SM3 | 
| JudaTexViewer | Shader error | 
| ModelViewer | Shader error | 
| MotionBlurDoF | Shader error | 
| Ocean | No SM3 | 
| OrderIndependentTransparency | No depth texture | 
| ParticleEditor | No ABGR16F RT | 
| PostProcessing | Shader error | 
| ProceduralTex | Shader too long | 
| Reflection | Can't unroll shader | 
| ScenePlayer | No | 
| ShadowCubemap | No GR16F texture | 
| SubSurface | No depth texture | 
| Text | Yes | 
| VideoTexture | Yes | 
OpenGL
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | Intel HD3000 | 
|---|---|---|---|---|
| AtmosphericScattering | Yes | Yes | Yes | Yes | 
| CascadedShadowMap | Yes | Yes | Yes | Yes | 
| CausticsMap | Yes | Yes | Yes | Yes | 
| DeferredRendering | Yes | Yes | Yes | Yes | 
| DetailedSurface | Yes | Yes | Yes | Yes | 
| GlobalIllumination | Yes | Yes | Yes | Yes | 
| GPUParticleSystem | Yes | Yes | Yes | Yes | 
| JudaTexViewer | Yes | Yes | Yes | Wrong tiles | 
| ModelViewer | Yes | Yes | Yes | No lighting | 
| MotionBlurDoF | Yes | Yes | Yes | Yes | 
| Ocean | Yes | Yes | Yes | Yes | 
| OrderIndependentTransparency | Yes | Yes | Yes | Yes | 
| ParticleEditor | Yes | Yes | Yes | Yes | 
| PostProcessing | Yes | Yes | Yes | Yes | 
| ProceduralTex | Yes | Yes | Yes | Yes | 
| Reflection | Yes | Yes | Yes | Yes | 
| ScenePlayer | Yes | Yes | Yes | Yes | 
| ShadowCubemap | Yes | Yes | Yes | Yes | 
| SubSurface | Yes | Yes | Yes | Yes | 
| Text | Yes | Yes | Yes | Yes | 
| VideoTexture | Yes | Yes | Yes | Yes | 
OpenGL ES
| Sample | NVS 4200M with Tegra emulator | 
|---|---|
| AtmosphericScattering | Yes | 
| CascadedShadowMap | Yes | 
| CausticsMap | Yes | 
| DeferredRendering | No depth output | 
| DetailedSurface | Yes | 
| GlobalIllumination | No depth output | 
| GPUParticleSystem | Yes | 
| JudaTexViewer | Yes | 
| ModelViewer | No depth output | 
| MotionBlurDoF | Yes | 
| Ocean | No depth output | 
| OrderIndependentTransparency | Yes | 
| ParticleEditor | Yes | 
| PostProcessing | No depth output | 
| ProceduralTex | Yes | 
| Reflection | No depth output | 
| ScenePlayer | No depth output | 
| ShadowCubemap | Yes | 
| SubSurface | Yes | 
| Text | Yes | 
| VideoTexture | Yes | 
Android
| Sample | Google SDK emulator | 
|---|---|
| Text | Yes | 
