Difference between revisions of "Platforms"
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Revision as of 02:17, 23 March 2015
Contents
Development platforms
KlayGE can be developed on those platforms, with no limitation.
- Windows desktop
However, developing on those platforms has some limitation. It may be solved in future versions.
- Linux: Shader must be generated on Windows d3dcompiler.
Runtime platforms
KlayGE can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in below tables.
Windows Desktop
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| x64 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
| x86 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
Windows tablet
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| arm | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
| x64 | Yes | D3D11 | No | No | MsgInput | Octree | Python | No |
| x86 | Yes | D3D11 | No | No | MsgInput | Octree | Python | No |
Windows Phone
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| arm | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
| x86 | Yes | D3D11 | No | No | MsgInput | Octree | Python | No |
Android
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| armeabi | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| armeabi-v7a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| arm64-v8a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| x86 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| x86_64 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
Linux
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| x86 | Yes | OpenGL | OpenAL | OggVorbis | No | Octree | Python | No |