Difference between revisions of "Regression testing"

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== Windows ==
 
== Windows ==
 +
 +
=== D3D11 level 11.1 ===
 +
{| class="wikitable"
 +
|-
 +
! Sample !! NV Geforce GTX960
 +
|-
 +
! Last test !! 2015/5/28
 +
|-
 +
| AreaLighting || {{Yes}}Yes
 +
|-
 +
| AtmosphericScattering || {{Yes}}Yes
 +
|-
 +
| CascadedShadowMap || {{Yes}}Yes
 +
|-
 +
| CausticsMap || {{Yes}}Yes
 +
|-
 +
| DeferredRendering || {{Yes}}Yes
 +
|-
 +
| DetailedSurface || {{Yes}}Yes
 +
|-
 +
| EnvLighting || {{Yes}}Yes
 +
|-
 +
| GlobalIllumination || {{Yes}}Yes
 +
|-
 +
| GPUParticleSystem || {{Yes}}Yes
 +
|-
 +
| JudaTexViewer || {{Yes}}Yes
 +
|-
 +
| MotionBlurDoF || {{Yes}}Yes
 +
|-
 +
| Ocean || {{Yes}}Yes
 +
|-
 +
| OrderIndependentTransparency || {{Yes}}Yes
 +
|-
 +
| ParticleEditor || {{Yes}}Yes
 +
|-
 +
| PostProcessing || {{Yes}}Yes
 +
|-
 +
| ProceduralTex || {{Yes}}Yes
 +
|-
 +
| Reflection || {{Yes}}Yes
 +
|-
 +
| ScenePlayer || {{Yes}}Yes
 +
|-
 +
| ShadowCubemap || {{Yes}}Yes
 +
|-
 +
| SSSSS || {{Yes}}Yes
 +
|-
 +
| SubSurface || {{Yes}}Yes
 +
|-
 +
| Text || {{Yes}}Yes
 +
|-
 +
| VideoTexture || {{Yes}}Yes
 +
|}
  
 
=== D3D11 level 11.0 ===
 
=== D3D11 level 11.0 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || NVS 4200M WinStore || WP8.1 Emulator
+
! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || NVS 4200M WinStore || WP8.1 Emulator
 
|-
 
|-
! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/17 !! 2014/11/4 !! 2014/11/4
+
! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/11/4 !! 2014/11/4
 
|-
 
|-
| AreaLighting || Yes || Yes || Yes || Yes || Yes (only on >=2G)
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
 
|-
 
|-
| AtmosphericScattering || Yes || Yes || Yes || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || Yes || Yes || Yes || Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || Yes || Yes || Yes || Yes || Yes
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DeferredRendering || Yes || Yes || Yes || Yes || Yes (only on >=2G)
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
 
|-
 
|-
| DetailedSurface || Yes || Yes || Yes || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || Yes || Yes || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || Yes || Yes || Yes || Yes (only on >=2G)
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
 
|-
 
|-
| GPUParticleSystem || Yes || Yes || Yes || Yes || Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| JudaTexViewer || Yes || Yes || Yes || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes || Yes || Yes || Yes with precision issue
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes with precision issue
 
|-
 
|-
| Ocean || Yes || Yes || Yes || Yes || Yes (only on >=1G)
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=1G)
 
|-
 
|-
| OrderIndependentTransparency || Yes || Yes || Yes || Yes || Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes || Yes || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || Yes || Yes || Yes || Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes || Yes || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || Yes || Yes || Yes || Yes
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || Yes || Yes || Yes || Yes (only on >=2G)
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
 
|-
 
|-
| ShadowCubemap || Yes || Yes || Yes || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || Yes || Yes || Yes || Yes || Yes
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes || Yes || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes || Yes || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes || Yes || Yes (No Dshow) || Yes (No Dshow)
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow)
 
|}
 
|}
  
Line 60: Line 114:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000
+
! Sample !! NV Geforce GTX960 || Intel HD3000
 
|-
 
|-
! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/11
+
! Last test !! 2015/5/28 !! 2015/6/5
 
|-
 
|-
| AreaLighting || Yes || Yes || Yes
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| AtmosphericScattering || Yes || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || Yes || Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || Yes || Yes || Yes
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DeferredRendering || Yes || Yes || Yes
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || Yes || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || Yes || Yes
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || Yes || Yes || Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| JudaTexViewer || Yes || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes || Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || Yes || Yes || Yes
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| OrderIndependentTransparency || Yes || Yes || Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || Yes || Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || Yes || Yes
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || Yes || Yes
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || Yes || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || Yes || Yes || Yes
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 114: Line 168:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000
+
! Sample !! NV Geforce GTX960 || Intel HD3000
 
|-
 
|-
! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/11/4
+
! Last test !! 2015/5/28 !! 2015/6/5
 
|-
 
|-
| AreaLighting || Yes || Yes || Yes
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| AtmosphericScattering || Yes || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || Yes || Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || Yes || Yes || Yes
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DeferredRendering || Yes || Yes || Yes
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || Yes || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || Yes || Yes
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || Yes || Yes || Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| JudaTexViewer || Yes || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes || Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || Yes || Yes || Yes
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| OrderIndependentTransparency || Yes || Yes || Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || Yes || Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || Yes || Yes
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || Yes || Yes
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || Yes || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || Yes || Yes || Yes
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 168: Line 222:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M || Intel HD3000
+
! Sample !! NV Geforce GTX960 || Intel HD3000
 
|-
 
|-
! Last test !! 2014/11/3 || 2014/12/16
+
! Last test !! 2015/5/28 || 2015/6/9
 
|-
 
|-
| AreaLighting || Yes || Yes
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| AtmosphericScattering || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || '''No SM3''' || '''No SM3'''
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| DeferredRendering || Yes || Yes
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || Yes
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || '''No SM3''' || '''No SM3'''
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| JudaTexViewer || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || '''No SM3''' || '''No SM3'''
+
| Ocean || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| OrderIndependentTransparency || Yes || Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || '''Yes but no SSR''' || '''Yes but no SSR'''
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || Yes
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || '''No depth texture''' || '''No depth texture'''
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 222: Line 276:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M
+
! Sample !! NV Geforce GTX960 || Intel HD3000
 
|-
 
|-
! Last test !! 2014/11/3
+
! Last test !! 2015/5/28 || 2015/6/6
 
|-
 
|-
| AreaLighting || '''Too many dependent texture look up'''
+
| AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| AtmosphericScattering || '''Too many arithmetic instruction (510/64)'''
+
| AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64)
 
|-
 
|-
| CascadedShadowMap || '''Too many dependent texture look up'''
+
| CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| CausticsMap || '''No SM3'''
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| DeferredRendering || '''Too many dependent texture look up'''
+
| DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| DetailedSurface || '''Can't unroll shader'''
+
| DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| EnvLighting || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || '''Too many dependent texture look up'''
+
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| GPUParticleSystem || '''No SM3'''
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| JudaTexViewer || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || '''Can't unroll shader'''
+
| MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| Ocean || '''No SM3'''
+
| Ocean || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| OrderIndependentTransparency || '''No depth texture'''
+
| OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture
 
|-
 
|-
| ParticleEditor || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || '''Too many dependent texture look up'''
+
| PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| ProceduralTex || '''Too many dependent texture look up'''
+
| ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| Reflection || '''Can't unroll shader'''
+
| Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| ScenePlayer || '''Too many dependent texture look up'''
+
| ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| ShadowCubemap || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || '''No depth texture'''
+
| SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| SubSurface || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 276: Line 330:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M !! Surface 1
+
! Sample !! NV Geforce GTX960 || Intel HD3000
 
|-
 
|-
! Last test !! 2014/11/3 !! 2014/7/5
+
! Last test !! 2015/5/28 || 2015/6/6
 
|-
 
|-
| AreaLighting || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' || '''Too many arithmetic instruction (510/64)'''
+
| AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64)
 
|-
 
|-
| CascadedShadowMap || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| CausticsMap || '''No SM3''' || '''No SM3'''
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| DeferredRendering || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| DetailedSurface || '''Can't unroll shader''' || '''Can't unroll shader'''
+
| DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| EnvLighting || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| GPUParticleSystem || '''No SM3''' || '''No SM3'''
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| JudaTexViewer || Yes || '''No instancing'''
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || '''Can't unroll shader''' || '''Can't unroll shader'''
+
| MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| Ocean || '''No SM3''' || '''No SM3'''
+
| Ocean || {{No}}No SM3 || {{No}}No SM3
 
|-
 
|-
| OrderIndependentTransparency || '''No depth texture''' || '''No depth texture'''
+
| OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture
 
|-
 
|-
| ParticleEditor || Yes || '''No instancing'''
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| ProceduralTex || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| Reflection || '''Can't unroll shader''' || '''Can't unroll shader'''
+
| Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader
 
|-
 
|-
| ScenePlayer || '''Too many dependent texture look up''' || '''Too many dependent texture look up'''
+
| ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| ShadowCubemap || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || '''No depth texture''' || '''No depth texture'''
+
| SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
 
|-
 
|-
| SubSurface || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 330: Line 384:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || Intel HD3000
+
! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || Intel HD3000 || NV Geforce 650M OSX
 
|-
 
|-
! Last test !! 2014/11/3 !! 2013/12/13 !! N/A !! 2014/6/21
+
! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/12/14 !! 2015/1/9
 
|-
 
|-
| AreaLighting || Yes || Yes || Yes || Yes
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| AtmosphericScattering || Yes || Yes || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || Yes || Yes || Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || Yes || Yes || Yes || Yes
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{No}}Wrong results
 
|-
 
|-
| DeferredRendering || Yes || Yes || Yes || Yes
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || Yes || Yes || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || Yes || Yes || Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || Yes || Yes || Yes
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || Yes || Yes || Yes || Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| JudaTexViewer || Yes || Yes || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes || Yes || Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || Yes || Yes || Yes || Yes
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| OrderIndependentTransparency || Yes || Yes || Yes || Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || Yes || Yes || Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || Yes || Yes || Yes
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || Yes || Yes || Yes
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || Yes || Yes || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || Yes || Yes || '''N/A''' || Yes
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (No DShow)
 
|}
 
|}
  
Line 384: Line 438:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NVS 4200M with ANGLE !! ANGLE on Intel HD 3000
+
! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000
 
|-
 
|-
! Last test !! 2014/11/3 !! 2014/12/14
+
! Last test !! 2015/6/6 !! 2015/6/6
 
|-
 
|-
| AreaLighting || Yes || '''Black screen'''
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| AtmosphericScattering || Yes || Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || Yes || '''Black screen'''
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || Yes || '''No background'''
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DeferredRendering || Yes || '''Black screen'''
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || Yes || Yes
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || Yes || '''Black screen'''
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || Yes || '''Black screen'''
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || Yes || Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| JudaTexViewer || Yes || Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || Yes || Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || Yes || '''Black screen'''
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| OrderIndependentTransparency || Yes || '''Black screen'''
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || Yes || Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || Yes || '''Black screen'''
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ProceduralTex || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || '''Black screen'''
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || Yes || '''Black screen'''
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || Yes || Yes
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || '''No MRT''' || '''No MRT'''
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || Yes || Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
Line 442: Line 496:
 
! Last test !! 2014/12/11 !! 2014/7/2
 
! Last test !! 2014/12/11 !! 2014/7/2
 
|-
 
|-
| AreaLighting || Yes || '''N/A'''
+
| AreaLighting || {{Yes}}Yes || {{No}}N/A
 
|-
 
|-
| AtmosphericScattering || Yes || '''Can't have "while" in shader'''
+
| AtmosphericScattering || {{Yes}}Yes || {{No}}Can't have "while" in shader
 
|-
 
|-
| CascadedShadowMap || Yes || '''Wrong result'''
+
| CascadedShadowMap || {{Yes}}Yes || {{No}}Wrong result
 
|-
 
|-
| CausticsMap || '''No SM3''' || '''Wrong skybox'''
+
| CausticsMap || {{No}}No SM3 || {{No}}Wrong skybox
 
|-
 
|-
| DeferredRendering || Yes || '''Wrong result'''
+
| DeferredRendering || {{Yes}}Yes || {{No}}Wrong result
 
|-
 
|-
| DetailedSurface || '''To slow''' || '''To slow'''
+
| DetailedSurface || {{No}}Too slow || {{No}}Too slow
 
|-
 
|-
| EnvLighting || Yes || '''N/A'''
+
| EnvLighting || {{Yes}}Yes || {{No}}N/A
 
|-
 
|-
| GlobalIllumination || Yes || '''Wrong result'''
+
| GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result
 
|-
 
|-
| GPUParticleSystem || '''No SM3''' || '''Can't have "while" in shader'''
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}Can't have "while" in shader
 
|-
 
|-
| JudaTexViewer || '''Too slow''' || '''Too slow'''
+
| JudaTexViewer || {{No}}Too slow || {{No}}Too slow
 
|-
 
|-
| MotionBlurDoF || '''No python''' || '''No python'''
+
| MotionBlurDoF || {{No}}No python || {{No}}No python
 
|-
 
|-
| Ocean || '''No SM3''' || '''Time out'''
+
| Ocean || {{No}}No SM3|| {{No}}Time out
 
|-
 
|-
| OrderIndependentTransparency || Yes || '''Time out'''
+
| OrderIndependentTransparency || {{Yes}}Yes || {{No}}Time out
 
|-
 
|-
| ParticleEditor || Yes || '''No particle'''
+
| ParticleEditor || {{Yes}}Yes || {{No}}No particle
 
|-
 
|-
| PostProcessing || Yes || '''No object'''
+
| PostProcessing || {{Yes}}Yes || {{No}}No object
 
|-
 
|-
| ProceduralTex || Yes || Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || Yes || '''Wrong result'''
+
| Reflection || {{Yes}}Yes || {{No}}Wrong result
 
|-
 
|-
| ScenePlayer || '''No python''' || '''No python'''
+
| ScenePlayer || {{No}}No python || {{No}}No python
 
|-
 
|-
| ShadowCubemap || Yes || '''Crash'''
+
| ShadowCubemap || {{Yes}}Yes || {{No}}Crash
 
|-
 
|-
| SSSSS || '''No MRT''' || '''Can't unroll shader'''
+
| SSSSS || {{No}}No MRT || {{No}}Can't unroll shader
 
|-
 
|-
| SubSurface || Yes || Yes
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || Yes || Yes
+
| Text || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || '''Yes (No Dshow)''' || '''Yes (No Dshow)'''
+
| VideoTexture || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow)
 
|}
 
|}

Revision as of 08:32, 11 June 2015

This is the regression testing results on KlayGE's development version.

Windows

D3D11 level 11.1

Sample NV Geforce GTX960
Last test 2015/5/28
AreaLighting Yes
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap Yes
DeferredRendering Yes
DetailedSurface Yes
EnvLighting Yes
GlobalIllumination Yes
GPUParticleSystem Yes
JudaTexViewer Yes
MotionBlurDoF Yes
Ocean Yes
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing Yes
ProceduralTex Yes
Reflection Yes
ScenePlayer Yes
ShadowCubemap Yes
SSSSS Yes
SubSurface Yes
Text Yes
VideoTexture Yes

D3D11 level 11.0

Sample NV Geforce GTX960 AMD FirePro V3900 NVS 4200M WinStore WP8.1 Emulator
Last test 2015/5/28 2014/12/17 2014/11/4 2014/11/4
AreaLighting Yes Yes Yes Yes (only on >=2G)
AtmosphericScattering Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes (only on >=2G)
DetailedSurface Yes Yes Yes Yes
EnvLighting Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes (only on >=2G)
GPUParticleSystem Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes with precision issue
Ocean Yes Yes Yes Yes (only on >=1G)
OrderIndependentTransparency Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes
Reflection Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes (only on >=2G)
ShadowCubemap Yes Yes Yes Yes
SSSSS Yes Yes Yes Yes
SubSurface Yes Yes Yes Yes
Text Yes Yes Yes Yes
VideoTexture Yes Yes Yes (No Dshow) Yes (No Dshow)

D3D11 level 10.1

Sample NV Geforce GTX960 Intel HD3000
Last test 2015/5/28 2015/6/5
AreaLighting Yes Yes
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap Yes Yes
DeferredRendering Yes Yes
DetailedSurface Yes Yes
EnvLighting Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem Yes Yes
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean Yes Yes
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes Yes
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS Yes Yes
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 10.0

Sample NV Geforce GTX960 Intel HD3000
Last test 2015/5/28 2015/6/5
AreaLighting Yes Yes
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap Yes Yes
DeferredRendering Yes Yes
DetailedSurface Yes Yes
EnvLighting Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem Yes Yes
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean Yes Yes
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes Yes
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS Yes Yes
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 9.3

Sample NV Geforce GTX960 Intel HD3000
Last test 2015/5/28 2015/6/9
AreaLighting Yes Yes
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap No SM3 No SM3
DeferredRendering Yes Yes
DetailedSurface Yes Yes
EnvLighting Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean No SM3 No SM3
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes Yes
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS Yes Yes
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 9.2

Sample NV Geforce GTX960 Intel HD3000
Last test 2015/5/28 2015/6/6
AreaLighting Too many dependent texture look up Too many dependent texture look up
AtmosphericScattering Too many arithmetic instruction (510/64) Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up Too many dependent texture look up
CausticsMap No SM3 No SM3
DeferredRendering Too many dependent texture look up Too many dependent texture look up
DetailedSurface Can't unroll shader Can't unroll shader
EnvLighting Yes Yes
GlobalIllumination Too many dependent texture look up Too many dependent texture look up
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes Yes
MotionBlurDoF Can't unroll shader Can't unroll shader
Ocean No SM3 No SM3
OrderIndependentTransparency No depth texture No depth texture
ParticleEditor Yes Yes
PostProcessing Too many dependent texture look up Too many dependent texture look up
ProceduralTex Too many dependent texture look up Too many dependent texture look up
Reflection Can't unroll shader Can't unroll shader
ScenePlayer Too many dependent texture look up Too many dependent texture look up
ShadowCubemap Yes Yes
SSSSS Too many dependent texture look up Too many dependent texture look up
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

D3D11 level 9.1

Sample NV Geforce GTX960 Intel HD3000
Last test 2015/5/28 2015/6/6
AreaLighting Too many dependent texture look up Too many dependent texture look up
AtmosphericScattering Too many arithmetic instruction (510/64) Too many arithmetic instruction (510/64)
CascadedShadowMap Too many dependent texture look up Too many dependent texture look up
CausticsMap No SM3 No SM3
DeferredRendering Too many dependent texture look up Too many dependent texture look up
DetailedSurface Can't unroll shader Can't unroll shader
EnvLighting Yes Yes
GlobalIllumination Too many dependent texture look up Too many dependent texture look up
GPUParticleSystem No SM3 No SM3
JudaTexViewer Yes Yes
MotionBlurDoF Can't unroll shader Can't unroll shader
Ocean No SM3 No SM3
OrderIndependentTransparency No depth texture No depth texture
ParticleEditor Yes Yes
PostProcessing Too many dependent texture look up Too many dependent texture look up
ProceduralTex Too many dependent texture look up Too many dependent texture look up
Reflection Can't unroll shader Can't unroll shader
ScenePlayer Too many dependent texture look up Too many dependent texture look up
ShadowCubemap Yes Yes
SSSSS Too many dependent texture look up Too many dependent texture look up
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

OpenGL

Sample NV Geforce GTX960 AMD FirePro V3900 Intel HD3000 NV Geforce 650M OSX
Last test 2015/5/28 2014/12/17 2014/12/14 2015/1/9
AreaLighting Yes Yes Yes Yes
AtmosphericScattering Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes
CausticsMap Yes Yes Yes Wrong results
DeferredRendering Yes Yes Yes Yes
DetailedSurface Yes Yes Yes Yes
EnvLighting Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes
GPUParticleSystem Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes
Ocean Yes Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes
Reflection Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes
ShadowCubemap Yes Yes Yes Yes
SSSSS Yes Yes Yes Yes
SubSurface Yes Yes Yes Yes
Text Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes (No DShow)

OpenGL ES

Sample ANGLE D3D9 on Intel HD 3000 ANGLE D3D11 on Intel HD 3000
Last test 2015/6/6 2015/6/6
AreaLighting Yes Yes
AtmosphericScattering Yes Yes
CascadedShadowMap Yes Yes
CausticsMap Yes Yes
DeferredRendering Yes Yes
DetailedSurface Yes Yes
EnvLighting Yes Yes
GlobalIllumination Yes Yes
GPUParticleSystem Yes Yes
JudaTexViewer Yes Yes
MotionBlurDoF Yes Yes
Ocean Yes Yes
OrderIndependentTransparency Yes Yes
ParticleEditor Yes Yes
PostProcessing Yes Yes
ProceduralTex Yes Yes
Reflection Yes Yes
ScenePlayer Yes Yes
ShadowCubemap Yes Yes
SSSSS Yes Yes
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes Yes

Android

Sample Google SDK emulator Asua TF700T
Last test 2014/12/11 2014/7/2
AreaLighting Yes N/A
AtmosphericScattering Yes Can't have "while" in shader
CascadedShadowMap Yes Wrong result
CausticsMap No SM3 Wrong skybox
DeferredRendering Yes Wrong result
DetailedSurface Too slow Too slow
EnvLighting Yes N/A
GlobalIllumination Yes Wrong result
GPUParticleSystem No SM3 Can't have "while" in shader
JudaTexViewer Too slow Too slow
MotionBlurDoF No python No python
Ocean No SM3 Time out
OrderIndependentTransparency Yes Time out
ParticleEditor Yes No particle
PostProcessing Yes No object
ProceduralTex Yes Yes
Reflection Yes Wrong result
ScenePlayer No python No python
ShadowCubemap Yes Crash
SSSSS No MRT Can't unroll shader
SubSurface Yes Yes
Text Yes Yes
VideoTexture Yes (No Dshow) Yes (No Dshow)