Difference between revisions of "Regression testing"
From KlayGE
Gongminmin (Talk | contribs) |
Gongminmin (Talk | contribs) |
||
| Line 8: | Line 8: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/6 !! 2014/6/6 !! N/A |
| + | |- | ||
| + | | AtmosphericScattering || Yes || Yes || Yes | ||
| + | |- | ||
| + | | CascadedShadowMap || Yes || Yes || Yes | ||
| + | |- | ||
| + | | CausticsMap || Yes || Yes || Yes | ||
| + | |- | ||
| + | | DeferredRendering || Yes || Yes || Yes | ||
| + | |- | ||
| + | | DetailedSurface || Yes || Yes || Yes | ||
| + | |- | ||
| + | | GlobalIllumination || Yes || Yes || Yes | ||
| + | |- | ||
| + | | GPUParticleSystem || Yes || Yes || Yes | ||
| + | |- | ||
| + | | JudaTexViewer || Yes || Yes || Yes | ||
| + | |- | ||
| + | | ModelViewer || Yes || Yes || Yes | ||
| + | |- | ||
| + | | MotionBlurDoF || Yes || Yes || Yes | ||
| + | |- | ||
| + | | Ocean || Yes || Yes || Yes | ||
| + | |- | ||
| + | | OrderIndependentTransparency || Yes || Yes || Yes | ||
| + | |- | ||
| + | | ParticleEditor || Yes || Yes || Yes | ||
| + | |- | ||
| + | | PostProcessing || Yes || Yes || Yes | ||
| + | |- | ||
| + | | ProceduralTex || Yes || Yes || Yes | ||
| + | |- | ||
| + | | Reflection || Yes || Yes || Yes | ||
| + | |- | ||
| + | | ScenePlayer || Yes || Yes || Yes | ||
| + | |- | ||
| + | | ShadowCubemap || Yes || Yes || Yes | ||
| + | |- | ||
| + | | SSSSS || Yes || Yes || Yes | ||
| + | |- | ||
| + | | SubSurface || Yes || Yes || Yes | ||
| + | |- | ||
| + | | Text || Yes || Yes || Yes | ||
| + | |- | ||
| + | | VideoTexture || Yes || Yes || Yes | ||
| + | |} | ||
| + | |||
| + | === D3D11 level 10.1 === | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
| + | |- | ||
| + | ! Last test !! 2014/6/15 !! N/A !! 2014/6/15 | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
| Line 58: | Line 110: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M || NV Geforce GTX680 || | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/15 !! 2013/12/17 !! 2014/6/15 |
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
| Line 110: | Line 162: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M | + | ! Sample !! NVS 4200M || Intel HD3000 |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/15 || 2014/6/15 |
|- | |- | ||
| − | | AtmosphericScattering || | + | | AtmosphericScattering || Yes || Yes |
|- | |- | ||
| − | | CascadedShadowMap || | + | | CascadedShadowMap || Yes || Yes |
|- | |- | ||
| − | | CausticsMap || '''No SM3''' | + | | CausticsMap || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | DeferredRendering || | + | | DeferredRendering || Yes || Yes |
|- | |- | ||
| − | | DetailedSurface || | + | | DetailedSurface || Yes || Yes |
|- | |- | ||
| − | | GlobalIllumination || | + | | GlobalIllumination || Yes || Yes |
|- | |- | ||
| − | | GPUParticleSystem || '''No SM3''' | + | | GPUParticleSystem || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | JudaTexViewer || | + | | JudaTexViewer || Yes || Yes |
|- | |- | ||
| − | | ModelViewer || | + | | ModelViewer || Yes || Yes |
|- | |- | ||
| − | | MotionBlurDoF || | + | | MotionBlurDoF || Yes || Yes |
|- | |- | ||
| − | | Ocean || '''No SM3''' | + | | Ocean || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | OrderIndependentTransparency || | + | | OrderIndependentTransparency || Yes || Yes |
|- | |- | ||
| − | | ParticleEditor || Yes | + | | ParticleEditor || Yes || Yes |
|- | |- | ||
| − | | PostProcessing || | + | | PostProcessing || Yes || Yes |
|- | |- | ||
| − | | ProceduralTex || | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
| − | | Reflection || ''' | + | | Reflection || '''Yes but no SSR''' || '''Yes but no SSR''' |
|- | |- | ||
| − | | ScenePlayer || | + | | ScenePlayer || Yes || Yes |
|- | |- | ||
| − | | ShadowCubemap || Yes | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
| − | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
| − | | SubSurface || Yes | + | | SubSurface || Yes || Yes |
|- | |- | ||
| − | | Text || Yes | + | | Text || Yes || Yes |
|- | |- | ||
| − | | VideoTexture || Yes | + | | VideoTexture || Yes || Yes |
|} | |} | ||
| Line 164: | Line 216: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/15 |
|- | |- | ||
| − | | AtmosphericScattering || '''Too many arithmetic instruction ( | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
| − | | CascadedShadowMap || ''' | + | | CascadedShadowMap || '''Too many dependent texture look up''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
| − | | DeferredRendering || ''' | + | | DeferredRendering || '''Too many dependent texture look up''' |
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | GlobalIllumination || ''' | + | | GlobalIllumination || '''Too many dependent texture look up''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
| − | | JudaTexViewer || | + | | JudaTexViewer || Yes |
|- | |- | ||
| − | | ModelViewer || ''' | + | | ModelViewer || '''Too many dependent texture look up''' |
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
| Line 192: | Line 244: | ||
| ParticleEditor || Yes | | ParticleEditor || Yes | ||
|- | |- | ||
| − | | PostProcessing || ''' | + | | PostProcessing || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | ProceduralTex || ''' | + | | ProceduralTex || '''Too many dependent texture look up''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | ScenePlayer || ''' | + | | ScenePlayer || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | ShadowCubemap || | + | | ShadowCubemap || Yes |
|- | |- | ||
| − | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' |
|- | |- | ||
| SubSurface || Yes | | SubSurface || Yes | ||
| Line 216: | Line 268: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/15 |
|- | |- | ||
| − | | AtmosphericScattering || '''Too many arithmetic instruction ( | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
| − | | CascadedShadowMap || ''' | + | | CascadedShadowMap || '''Too many dependent texture look up''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
| − | | DeferredRendering || ''' | + | | DeferredRendering || '''Too many dependent texture look up''' |
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | GlobalIllumination || ''' | + | | GlobalIllumination || '''Too many dependent texture look up''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
| − | | JudaTexViewer || | + | | JudaTexViewer || Yes |
|- | |- | ||
| − | | ModelViewer || ''' | + | | ModelViewer || '''Too many dependent texture look up''' |
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
| Line 242: | Line 294: | ||
| OrderIndependentTransparency || '''No depth texture''' | | OrderIndependentTransparency || '''No depth texture''' | ||
|- | |- | ||
| − | | ParticleEditor || | + | | ParticleEditor || Yes |
|- | |- | ||
| − | | PostProcessing || ''' | + | | PostProcessing || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | ProceduralTex || ''' | + | | ProceduralTex || '''Too many dependent texture look up''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
| − | | ScenePlayer || ''' | + | | ScenePlayer || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | ShadowCubemap || | + | | ShadowCubemap || Yes |
|- | |- | ||
| − | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' |
|- | |- | ||
| SubSurface || Yes | | SubSurface || Yes | ||
| Line 268: | Line 320: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/21 !! 2013/12/13 !! N/A !! 2014/6/21 |
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes || Yes | ||
| Line 318: | Line 370: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M with | + | ! Sample !! NVS 4200M with ANGLE |
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/14 |
|- | |- | ||
| − | | AtmosphericScattering | + | | AtmosphericScattering || Yes |
|- | |- | ||
| − | | CascadedShadowMap || Yes | + | | CascadedShadowMap || Yes |
|- | |- | ||
| − | | CausticsMap || Yes | + | | CausticsMap || Yes |
|- | |- | ||
| − | | DeferredRendering || Yes | + | | DeferredRendering || Yes |
|- | |- | ||
| − | | DetailedSurface | + | | DetailedSurface || Yes |
|- | |- | ||
| − | | GlobalIllumination || Yes | + | | GlobalIllumination || Yes |
|- | |- | ||
| − | | GPUParticleSystem || Yes | + | | GPUParticleSystem || Yes |
|- | |- | ||
| − | | JudaTexViewer | + | | JudaTexViewer || Yes |
|- | |- | ||
| − | | ModelViewer || Yes | + | | ModelViewer || Yes |
|- | |- | ||
| − | | MotionBlurDoF || Yes | + | | MotionBlurDoF || Yes |
|- | |- | ||
| − | | Ocean || Yes | + | | Ocean || Yes |
|- | |- | ||
| − | | OrderIndependentTransparency | + | | OrderIndependentTransparency || Yes |
|- | |- | ||
| − | | ParticleEditor || Yes | + | | ParticleEditor || Yes |
|- | |- | ||
| − | | PostProcessing || Yes | + | | PostProcessing || Yes |
|- | |- | ||
| − | | ProceduralTex | + | | ProceduralTex || Yes |
|- | |- | ||
| − | | Reflection || Yes | + | | Reflection || Yes |
|- | |- | ||
| − | | ScenePlayer || Yes | + | | ScenePlayer || Yes |
|- | |- | ||
| − | | ShadowCubemap || Yes | + | | ShadowCubemap || Yes |
|- | |- | ||
| − | | SSSSS || '''No MRT | + | | SSSSS || '''No MRT''' |
|- | |- | ||
| − | | SubSurface | + | | SubSurface || Yes |
|- | |- | ||
| − | | Text | + | | Text || Yes |
|- | |- | ||
| − | | VideoTexture | + | | VideoTexture || Yes |
|} | |} | ||
| Line 372: | Line 424: | ||
! Sample !! Google SDK emulator | ! Sample !! Google SDK emulator | ||
|- | |- | ||
| − | ! Last test !! | + | ! Last test !! 2014/6/26 |
| + | |- | ||
| + | | AtmosphericScattering || Yes | ||
| + | |- | ||
| + | | CascadedShadowMap || Yes | ||
| + | |- | ||
| + | | CausticsMap || '''No SM3''' | ||
| + | |- | ||
| + | | DeferredRendering || Yes | ||
| + | |- | ||
| + | | DetailedSurface || '''No file mapping''' | ||
| + | |- | ||
| + | | GlobalIllumination || Yes | ||
| + | |- | ||
| + | | GPUParticleSystem || '''No SM3''' | ||
| + | |- | ||
| + | | JudaTexViewer || '''No file mapping''' | ||
| + | |- | ||
| + | | ModelViewer || Yes | ||
| + | |- | ||
| + | | MotionBlurDoF || '''No python''' | ||
| + | |- | ||
| + | | Ocean || '''No SM3''' | ||
| + | |- | ||
| + | | OrderIndependentTransparency || Yes | ||
| + | |- | ||
| + | | ParticleEditor || Yes | ||
| + | |- | ||
| + | | PostProcessing || Yes | ||
| + | |- | ||
| + | | ProceduralTex || Yes | ||
| + | |- | ||
| + | | Reflection || Yes | ||
| + | |- | ||
| + | | ScenePlayer || '''No python''' | ||
| + | |- | ||
| + | | ShadowCubemap || '''Not enough memory''' | ||
| + | |- | ||
| + | | SSSSS || '''No MRT''' | ||
| + | |- | ||
| + | | SubSurface || Yes | ||
|- | |- | ||
| Text || Yes | | Text || Yes | ||
| + | |- | ||
| + | | VideoTexture || '''Yes (No Dshow)''' | ||
|} | |} | ||
Revision as of 10:34, 28 June 2014
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
|---|---|---|---|
| Last test | 2014/6/6 | 2014/6/6 | N/A |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 10.1
| Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
|---|---|---|---|
| Last test | 2014/6/15 | N/A | 2014/6/15 |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
| Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
|---|---|---|---|
| Last test | 2014/6/15 | 2013/12/17 | 2014/6/15 |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
| Sample | NVS 4200M | Intel HD3000 |
|---|---|---|
| Last test | 2014/6/15 | 2014/6/15 |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| ModelViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes but no SSR | Yes but no SSR |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | No depth texture | No depth texture |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.2
| Sample | NVS 4200M |
|---|---|
| Last test | 2014/6/15 |
| AtmosphericScattering | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up |
| CausticsMap | No SM3 |
| DeferredRendering | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader |
| GlobalIllumination | Too many dependent texture look up |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Yes |
| ModelViewer | Too many dependent texture look up |
| MotionBlurDoF | Can't unroll shader |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | Yes |
| PostProcessing | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up |
| Reflection | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up |
| ShadowCubemap | Yes |
| SSSSS | No depth texture |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 9.1
| Sample | NVS 4200M |
|---|---|
| Last test | 2014/6/15 |
| AtmosphericScattering | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up |
| CausticsMap | No SM3 |
| DeferredRendering | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader |
| GlobalIllumination | Too many dependent texture look up |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Yes |
| ModelViewer | Too many dependent texture look up |
| MotionBlurDoF | Can't unroll shader |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | Yes |
| PostProcessing | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up |
| Reflection | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up |
| ShadowCubemap | Yes |
| SSSSS | No depth texture |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
OpenGL
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | Intel HD3000 |
|---|---|---|---|---|
| Last test | 2014/6/21 | 2013/12/13 | N/A | 2014/6/21 |
| AtmosphericScattering | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Yes |
| ModelViewer | Yes | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes | Yes |
| SSSSS | Yes | Yes | N/A | Yes |
| SubSurface | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
| Sample | NVS 4200M with ANGLE |
|---|---|
| Last test | 2014/6/14 |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | Yes |
| DeferredRendering | Yes |
| DetailedSurface | Yes |
| GlobalIllumination | Yes |
| GPUParticleSystem | Yes |
| JudaTexViewer | Yes |
| ModelViewer | Yes |
| MotionBlurDoF | Yes |
| Ocean | Yes |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | Yes |
| ShadowCubemap | Yes |
| SSSSS | No MRT |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
Android
| Sample | Google SDK emulator |
|---|---|
| Last test | 2014/6/26 |
| AtmosphericScattering | Yes |
| CascadedShadowMap | Yes |
| CausticsMap | No SM3 |
| DeferredRendering | Yes |
| DetailedSurface | No file mapping |
| GlobalIllumination | Yes |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | No file mapping |
| ModelViewer | Yes |
| MotionBlurDoF | No python |
| Ocean | No SM3 |
| OrderIndependentTransparency | Yes |
| ParticleEditor | Yes |
| PostProcessing | Yes |
| ProceduralTex | Yes |
| Reflection | Yes |
| ScenePlayer | No python |
| ShadowCubemap | Not enough memory |
| SSSSS | No MRT |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes (No Dshow) |