Difference between revisions of "Regression testing"
From KlayGE
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Gongminmin (Talk | contribs) |
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| Line 6: | Line 6: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || NVS 4200M WinStore || WP8.1 Emulator |
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/17 !! 2014/11/4 !! 2014/11/4 |
|- | |- | ||
| − | | | + | | AreaLighting || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
| − | | | + | | AtmosphericScattering || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | CascadedShadowMap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | CausticsMap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | DeferredRendering || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
| − | | | + | | DetailedSurface || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | EnvLighting || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | GlobalIllumination || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
| − | | | + | | GPUParticleSystem || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | JudaTexViewer || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | MotionBlurDoF || Yes || Yes || Yes || Yes || Yes with precision issue |
|- | |- | ||
| − | | | + | | Ocean || Yes || Yes || Yes || Yes || Yes (only on >=1G) |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | ParticleEditor || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | PostProcessing || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | ProceduralTex || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | Reflection || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | ScenePlayer || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
| − | | | + | | ShadowCubemap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | SSSSS || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | | + | | SubSurface || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
| − | | VideoTexture || Yes || Yes || Yes | + | | Text || Yes || Yes || Yes || Yes || Yes |
| + | |- | ||
| + | | VideoTexture || Yes || Yes || Yes || Yes (No Dshow) || Yes (No Dshow) | ||
|} | |} | ||
| Line 60: | Line 62: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/11 |
| + | |- | ||
| + | | AreaLighting || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
| Line 71: | Line 75: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes | ||
| + | |- | ||
| + | | EnvLighting || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes | ||
| Line 77: | Line 83: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes | ||
| − | |||
| − | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes | ||
| Line 112: | Line 116: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/11/4 |
| + | |- | ||
| + | | AreaLighting || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
| Line 123: | Line 129: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes | ||
| + | |- | ||
| + | | EnvLighting || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes | ||
| Line 129: | Line 137: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes | ||
| − | |||
| − | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes | ||
| Line 164: | Line 170: | ||
! Sample !! NVS 4200M || Intel HD3000 | ! Sample !! NVS 4200M || Intel HD3000 | ||
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 || 2014/12/16 |
| + | |- | ||
| + | | AreaLighting || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes | | AtmosphericScattering || Yes || Yes | ||
| Line 175: | Line 183: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes | | DetailedSurface || Yes || Yes | ||
| + | |- | ||
| + | | EnvLighting || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes | | GlobalIllumination || Yes || Yes | ||
| Line 181: | Line 191: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes | | JudaTexViewer || Yes || Yes | ||
| − | |||
| − | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes | | MotionBlurDoF || Yes || Yes | ||
| Line 216: | Line 224: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 |
| + | |- | ||
| + | | AreaLighting || '''Too many dependent texture look up''' | ||
|- | |- | ||
| AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' | ||
| Line 227: | Line 237: | ||
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
| + | |- | ||
| + | | EnvLighting || Yes | ||
|- | |- | ||
| GlobalIllumination || '''Too many dependent texture look up''' | | GlobalIllumination || '''Too many dependent texture look up''' | ||
| Line 233: | Line 245: | ||
|- | |- | ||
| JudaTexViewer || Yes | | JudaTexViewer || Yes | ||
| − | |||
| − | |||
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
| Line 266: | Line 276: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M | + | ! Sample !! NVS 4200M !! Surface 1 |
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/7/5 |
|- | |- | ||
| − | | | + | | AreaLighting || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
| − | | | + | | CascadedShadowMap || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | CausticsMap || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | | + | | DeferredRendering || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | DetailedSurface || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
| − | | | + | | EnvLighting || Yes || Yes |
|- | |- | ||
| − | | | + | | GlobalIllumination || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | GPUParticleSystem || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | | + | | JudaTexViewer || Yes || '''No instancing''' |
|- | |- | ||
| − | | | + | | MotionBlurDoF || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
| − | | | + | | Ocean || '''No SM3''' || '''No SM3''' |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
| − | | | + | | ParticleEditor || Yes || '''No instancing''' |
|- | |- | ||
| − | | | + | | PostProcessing || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | ProceduralTex || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | Reflection || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
| − | | | + | | ScenePlayer || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
| − | | | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
| − | | | + | | SSSSS || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
| − | | | + | | SubSurface || Yes || Yes |
|- | |- | ||
| − | | VideoTexture || Yes | + | | Text || Yes || Yes |
| + | |- | ||
| + | | VideoTexture || Yes || Yes | ||
|} | |} | ||
| Line 318: | Line 330: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || Intel HD3000 |
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2013/12/13 !! N/A !! 2014/6/21 |
| + | |- | ||
| + | | AreaLighting || Yes || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes || Yes | ||
| Line 331: | Line 345: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes || Yes | ||
| + | |- | ||
| + | | EnvLighting || Yes || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes || Yes | ||
| Line 337: | Line 353: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes || Yes | ||
| − | |||
| − | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes || Yes | ||
| Line 370: | Line 384: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! NVS 4200M with ANGLE | + | ! Sample !! NVS 4200M with ANGLE !! ANGLE on Intel HD 3000 |
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/12/14 |
|- | |- | ||
| − | | | + | | AreaLighting || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | AtmosphericScattering || Yes || Yes |
|- | |- | ||
| − | | | + | | CascadedShadowMap || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | CausticsMap || Yes || '''No background''' |
|- | |- | ||
| − | | | + | | DeferredRendering || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | DetailedSurface || Yes || Yes |
|- | |- | ||
| − | | | + | | EnvLighting || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | GlobalIllumination || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | GPUParticleSystem || Yes || Yes |
|- | |- | ||
| − | | | + | | JudaTexViewer || Yes || Yes |
|- | |- | ||
| − | | | + | | MotionBlurDoF || Yes || Yes |
|- | |- | ||
| − | | | + | | Ocean || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | ParticleEditor || Yes || Yes |
|- | |- | ||
| − | | | + | | PostProcessing || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
| − | | | + | | Reflection || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | ScenePlayer || Yes || '''Black screen''' |
|- | |- | ||
| − | | | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
| − | | | + | | SSSSS || '''No MRT''' || '''No MRT''' |
|- | |- | ||
| − | | | + | | SubSurface || Yes || Yes |
|- | |- | ||
| − | | VideoTexture || Yes | + | | Text || Yes || Yes |
| + | |- | ||
| + | | VideoTexture || Yes || Yes | ||
|} | |} | ||
| Line 422: | Line 438: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! Sample !! Google SDK emulator | + | ! Sample !! Google SDK emulator !! Asua TF700T |
|- | |- | ||
| − | ! Last test !! 2014/ | + | ! Last test !! 2014/12/11 !! 2014/7/2 |
|- | |- | ||
| − | | | + | | AreaLighting || Yes || '''N/A''' |
|- | |- | ||
| − | | | + | | AtmosphericScattering || Yes || '''Can't have "while" in shader''' |
|- | |- | ||
| − | | | + | | CascadedShadowMap || Yes || '''Wrong result''' |
|- | |- | ||
| − | | | + | | CausticsMap || '''No SM3''' || '''Wrong skybox''' |
|- | |- | ||
| − | | | + | | DeferredRendering || Yes || '''Wrong result''' |
|- | |- | ||
| − | | | + | | DetailedSurface || '''To slow''' || '''To slow''' |
|- | |- | ||
| − | | | + | | EnvLighting || Yes || '''N/A''' |
|- | |- | ||
| − | | | + | | GlobalIllumination || Yes || '''Wrong result''' |
|- | |- | ||
| − | | | + | | GPUParticleSystem || '''No SM3''' || '''Can't have "while" in shader''' |
|- | |- | ||
| − | | | + | | JudaTexViewer || '''Too slow''' || '''Too slow''' |
|- | |- | ||
| − | | | + | | MotionBlurDoF || '''No python''' || '''No python''' |
|- | |- | ||
| − | | | + | | Ocean || '''No SM3''' || '''Time out''' |
|- | |- | ||
| − | | | + | | OrderIndependentTransparency || Yes || '''Time out''' |
|- | |- | ||
| − | | | + | | ParticleEditor || Yes || '''No particle''' |
|- | |- | ||
| − | | | + | | PostProcessing || Yes || '''No object''' |
|- | |- | ||
| − | | | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
| − | | | + | | Reflection || Yes || '''Wrong result''' |
|- | |- | ||
| − | | | + | | ScenePlayer || '''No python''' || '''No python''' |
|- | |- | ||
| − | | | + | | ShadowCubemap || Yes || '''Crash''' |
|- | |- | ||
| − | | | + | | SSSSS || '''No MRT''' || '''Can't unroll shader''' |
|- | |- | ||
| − | | Text || Yes | + | | SubSurface || Yes || Yes |
| + | |- | ||
| + | | Text || Yes || Yes | ||
|- | |- | ||
| − | | VideoTexture || '''Yes (No Dshow)''' | + | | VideoTexture || '''Yes (No Dshow)''' || '''Yes (No Dshow)''' |
|} | |} | ||
Revision as of 23:15, 24 December 2014
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.0
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro V3900 | NVS 4200M WinStore | WP8.1 Emulator |
|---|---|---|---|---|---|
| Last test | 2014/11/3 | 2014/11/3 | 2014/12/17 | 2014/11/4 | 2014/11/4 |
| AreaLighting | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
| AtmosphericScattering | Yes | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
| DetailedSurface | Yes | Yes | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
| GPUParticleSystem | Yes | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes | Yes | Yes with precision issue |
| Ocean | Yes | Yes | Yes | Yes | Yes (only on >=1G) |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
| ShadowCubemap | Yes | Yes | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
| Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
|---|---|---|---|
| Last test | 2014/11/3 | 2014/11/3 | 2014/12/11 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
| Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
|---|---|---|---|
| Last test | 2014/11/3 | 2014/11/3 | 2014/11/4 |
| AreaLighting | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes |
| SSSSS | Yes | Yes | Yes |
| SubSurface | Yes | Yes | Yes |
| Text | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
| Sample | NVS 4200M | Intel HD3000 |
|---|---|---|
| Last test | 2014/11/3 | 2014/12/16 |
| AreaLighting | Yes | Yes |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Yes |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Yes | Yes |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Yes | Yes |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | Yes | Yes |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Yes |
| ProceduralTex | Yes | Yes |
| Reflection | Yes but no SSR | Yes but no SSR |
| ScenePlayer | Yes | Yes |
| ShadowCubemap | Yes | Yes |
| SSSSS | No depth texture | No depth texture |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
D3D11 level 9.2
| Sample | NVS 4200M |
|---|---|
| Last test | 2014/11/3 |
| AreaLighting | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up |
| CausticsMap | No SM3 |
| DeferredRendering | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader |
| EnvLighting | Yes |
| GlobalIllumination | Too many dependent texture look up |
| GPUParticleSystem | No SM3 |
| JudaTexViewer | Yes |
| MotionBlurDoF | Can't unroll shader |
| Ocean | No SM3 |
| OrderIndependentTransparency | No depth texture |
| ParticleEditor | Yes |
| PostProcessing | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up |
| Reflection | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up |
| ShadowCubemap | Yes |
| SSSSS | No depth texture |
| SubSurface | Yes |
| Text | Yes |
| VideoTexture | Yes |
D3D11 level 9.1
| Sample | NVS 4200M | Surface 1 |
|---|---|---|
| Last test | 2014/11/3 | 2014/7/5 |
| AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
| AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
| CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
| CausticsMap | No SM3 | No SM3 |
| DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
| DetailedSurface | Can't unroll shader | Can't unroll shader |
| EnvLighting | Yes | Yes |
| GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
| GPUParticleSystem | No SM3 | No SM3 |
| JudaTexViewer | Yes | No instancing |
| MotionBlurDoF | Can't unroll shader | Can't unroll shader |
| Ocean | No SM3 | No SM3 |
| OrderIndependentTransparency | No depth texture | No depth texture |
| ParticleEditor | Yes | No instancing |
| PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
| ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
| Reflection | Can't unroll shader | Can't unroll shader |
| ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
| ShadowCubemap | Yes | Yes |
| SSSSS | No depth texture | No depth texture |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
OpenGL
| Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro V3900 | Intel HD3000 |
|---|---|---|---|---|
| Last test | 2014/11/3 | 2013/12/13 | N/A | 2014/6/21 |
| AreaLighting | Yes | Yes | Yes | Yes |
| AtmosphericScattering | Yes | Yes | Yes | Yes |
| CascadedShadowMap | Yes | Yes | Yes | Yes |
| CausticsMap | Yes | Yes | Yes | Yes |
| DeferredRendering | Yes | Yes | Yes | Yes |
| DetailedSurface | Yes | Yes | Yes | Yes |
| EnvLighting | Yes | Yes | Yes | Yes |
| GlobalIllumination | Yes | Yes | Yes | Yes |
| GPUParticleSystem | Yes | Yes | Yes | Yes |
| JudaTexViewer | Yes | Yes | Yes | Yes |
| MotionBlurDoF | Yes | Yes | Yes | Yes |
| Ocean | Yes | Yes | Yes | Yes |
| OrderIndependentTransparency | Yes | Yes | Yes | Yes |
| ParticleEditor | Yes | Yes | Yes | Yes |
| PostProcessing | Yes | Yes | Yes | Yes |
| ProceduralTex | Yes | Yes | Yes | Yes |
| Reflection | Yes | Yes | Yes | Yes |
| ScenePlayer | Yes | Yes | Yes | Yes |
| ShadowCubemap | Yes | Yes | Yes | Yes |
| SSSSS | Yes | Yes | N/A | Yes |
| SubSurface | Yes | Yes | Yes | Yes |
| Text | Yes | Yes | Yes | Yes |
| VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
| Sample | NVS 4200M with ANGLE | ANGLE on Intel HD 3000 |
|---|---|---|
| Last test | 2014/11/3 | 2014/12/14 |
| AreaLighting | Yes | Black screen |
| AtmosphericScattering | Yes | Yes |
| CascadedShadowMap | Yes | Black screen |
| CausticsMap | Yes | No background |
| DeferredRendering | Yes | Black screen |
| DetailedSurface | Yes | Yes |
| EnvLighting | Yes | Black screen |
| GlobalIllumination | Yes | Black screen |
| GPUParticleSystem | Yes | Yes |
| JudaTexViewer | Yes | Yes |
| MotionBlurDoF | Yes | Yes |
| Ocean | Yes | Black screen |
| OrderIndependentTransparency | Yes | Black screen |
| ParticleEditor | Yes | Yes |
| PostProcessing | Yes | Black screen |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Black screen |
| ScenePlayer | Yes | Black screen |
| ShadowCubemap | Yes | Yes |
| SSSSS | No MRT | No MRT |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes | Yes |
Android
| Sample | Google SDK emulator | Asua TF700T |
|---|---|---|
| Last test | 2014/12/11 | 2014/7/2 |
| AreaLighting | Yes | N/A |
| AtmosphericScattering | Yes | Can't have "while" in shader |
| CascadedShadowMap | Yes | Wrong result |
| CausticsMap | No SM3 | Wrong skybox |
| DeferredRendering | Yes | Wrong result |
| DetailedSurface | To slow | To slow |
| EnvLighting | Yes | N/A |
| GlobalIllumination | Yes | Wrong result |
| GPUParticleSystem | No SM3 | Can't have "while" in shader |
| JudaTexViewer | Too slow | Too slow |
| MotionBlurDoF | No python | No python |
| Ocean | No SM3 | Time out |
| OrderIndependentTransparency | Yes | Time out |
| ParticleEditor | Yes | No particle |
| PostProcessing | Yes | No object |
| ProceduralTex | Yes | Yes |
| Reflection | Yes | Wrong result |
| ScenePlayer | No python | No python |
| ShadowCubemap | Yes | Crash |
| SSSSS | No MRT | Can't unroll shader |
| SubSurface | Yes | Yes |
| Text | Yes | Yes |
| VideoTexture | Yes (No Dshow) | Yes (No Dshow) |