This is the regression testing results on KlayGE's development version.
Windows
D3D11 level 11.0
| Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
| Last test |
2014/6/6 |
2014/6/6 |
N/A
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
Yes
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.1
| Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
| Last test |
2014/6/15 |
N/A |
2014/6/15
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
Yes
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.0
| Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
| Last test |
2014/6/15 |
2013/12/17 |
2014/6/15
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
Yes
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 9.3
| Sample |
NVS 4200M |
Intel HD3000
|
| Last test |
2014/6/15 |
2014/6/15
|
| AtmosphericScattering |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes
|
| CausticsMap |
No SM3 |
No SM3
|
| DeferredRendering |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes
|
| GPUParticleSystem |
No SM3 |
No SM3
|
| JudaTexViewer |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes
|
| Ocean |
No SM3 |
No SM3
|
| OrderIndependentTransparency |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes
|
| Reflection |
Yes but no SSR |
Yes but no SSR
|
| ScenePlayer |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes
|
| SSSSS |
No depth texture |
No depth texture
|
| SubSurface |
Yes |
Yes
|
| Text |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes
|
D3D11 level 9.2
| Sample |
NVS 4200M
|
| Last test |
2014/6/15
|
| AtmosphericScattering |
Too many arithmetic instruction (510/64)
|
| CascadedShadowMap |
Too many dependent texture look up
|
| CausticsMap |
No SM3
|
| DeferredRendering |
Too many dependent texture look up
|
| DetailedSurface |
Can't unroll shader
|
| GlobalIllumination |
Too many dependent texture look up
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
Yes
|
| ModelViewer |
Too many dependent texture look up
|
| MotionBlurDoF |
Can't unroll shader
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
No depth texture
|
| ParticleEditor |
Yes
|
| PostProcessing |
Too many dependent texture look up
|
| ProceduralTex |
Too many dependent texture look up
|
| Reflection |
Can't unroll shader
|
| ScenePlayer |
Too many dependent texture look up
|
| ShadowCubemap |
Yes
|
| SSSSS |
No depth texture
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
D3D11 level 9.1
| Sample |
NVS 4200M
|
| Last test |
2014/6/15
|
| AtmosphericScattering |
Too many arithmetic instruction (510/64)
|
| CascadedShadowMap |
Too many dependent texture look up
|
| CausticsMap |
No SM3
|
| DeferredRendering |
Too many dependent texture look up
|
| DetailedSurface |
Can't unroll shader
|
| GlobalIllumination |
Too many dependent texture look up
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
Yes
|
| ModelViewer |
Too many dependent texture look up
|
| MotionBlurDoF |
Can't unroll shader
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
No depth texture
|
| ParticleEditor |
Yes
|
| PostProcessing |
Too many dependent texture look up
|
| ProceduralTex |
Too many dependent texture look up
|
| Reflection |
Can't unroll shader
|
| ScenePlayer |
Too many dependent texture look up
|
| ShadowCubemap |
Yes
|
| SSSSS |
No depth texture
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
OpenGL
| Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270 |
Intel HD3000
|
| Last test |
2014/6/21 |
2013/12/13 |
N/A |
2014/6/21
|
| AtmosphericScattering |
Yes |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
N/A |
Yes
|
| SubSurface |
Yes |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes |
Yes
|
OpenGL ES
| Sample |
NVS 4200M with ANGLE
|
| Last test |
2014/6/14
|
| AtmosphericScattering |
Yes
|
| CascadedShadowMap |
Yes
|
| CausticsMap |
Yes
|
| DeferredRendering |
Yes
|
| DetailedSurface |
Yes
|
| GlobalIllumination |
Yes
|
| GPUParticleSystem |
Yes
|
| JudaTexViewer |
Yes
|
| ModelViewer |
Yes
|
| MotionBlurDoF |
Yes
|
| Ocean |
Yes
|
| OrderIndependentTransparency |
Yes
|
| ParticleEditor |
Yes
|
| PostProcessing |
Yes
|
| ProceduralTex |
Yes
|
| Reflection |
Yes
|
| ScenePlayer |
Yes
|
| ShadowCubemap |
Yes
|
| SSSSS |
No MRT
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
Android
| Sample |
Google SDK emulator
|
| Last test |
2014/6/26
|
| AtmosphericScattering |
Yes
|
| CascadedShadowMap |
Yes
|
| CausticsMap |
No SM3
|
| DeferredRendering |
Yes
|
| DetailedSurface |
No file mapping
|
| GlobalIllumination |
Yes
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
No file mapping
|
| ModelViewer |
Yes
|
| MotionBlurDoF |
No python
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
Yes
|
| ParticleEditor |
Yes
|
| PostProcessing |
Yes
|
| ProceduralTex |
Yes
|
| Reflection |
Yes
|
| ScenePlayer |
No python
|
| ShadowCubemap |
Not enough memory
|
| SSSSS |
No MRT
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes (No Dshow)
|