This is the regression testing results on KlayGE's development version.
Windows
D3D11 level 11.0
| Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
| Last test |
2013/12/10 |
2013/12/10 |
N/A
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
Yes
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.0
| Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
| Last test |
2013/12/11 |
N/A |
N/A
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
Yes
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 9.3
| Sample |
NVS 4200M
|
| Last test |
2013/12/11
|
| AtmosphericScattering |
Too many arithmetic instruction (1058/512)
|
| CascadedShadowMap |
No texlod
|
| CausticsMap |
No SM3
|
| DeferredRendering |
No texlod
|
| DetailedSurface |
No uint
|
| GlobalIllumination |
No texlod
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
No uint
|
| ModelViewer |
No texlod
|
| MotionBlurDoF |
Shader error
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
No depth texture
|
| ParticleEditor |
Yes
|
| PostProcessing |
No texlod
|
| ProceduralTex |
No texlod
|
| Reflection |
No texlod
|
| ScenePlayer |
No texlod
|
| ShadowCubemap |
Yes
|
| SSSSS |
No texlod
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
D3D11 level 9.2
| Sample |
NVS 4200M
|
| Last test |
2013/12/11
|
| AtmosphericScattering |
Too many arithmetic instruction (1069/64)
|
| CascadedShadowMap |
No float texture
|
| CausticsMap |
No SM3
|
| DeferredRendering |
No float texture
|
| DetailedSurface |
Can't unroll shader
|
| GlobalIllumination |
No float texture
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
Can't unroll shader
|
| ModelViewer |
No float texture
|
| MotionBlurDoF |
Can't unroll shader
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
No depth texture
|
| ParticleEditor |
Yes
|
| PostProcessing |
No float texture
|
| ProceduralTex |
No texlod
|
| Reflection |
Can't unroll shader
|
| ScenePlayer |
No float texture
|
| ShadowCubemap |
Too many arithmetic instruction (82/64)
|
| SSSSS |
No texlod
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
D3D11 level 9.1
| Sample |
NVS 4200M
|
| Last test |
2013/12/11
|
| AtmosphericScattering |
Too many arithmetic instruction (1069/64)
|
| CascadedShadowMap |
No float texture
|
| CausticsMap |
No SM3
|
| DeferredRendering |
No float texture
|
| DetailedSurface |
Can't unroll shader
|
| GlobalIllumination |
No float texture
|
| GPUParticleSystem |
No SM3
|
| JudaTexViewer |
Can't unroll shader
|
| ModelViewer |
No float texture
|
| MotionBlurDoF |
Can't unroll shader
|
| Ocean |
No SM3
|
| OrderIndependentTransparency |
No depth texture
|
| ParticleEditor |
No ABGR16F RT
|
| PostProcessing |
No float texture
|
| ProceduralTex |
No texlod
|
| Reflection |
Can't unroll shader
|
| ScenePlayer |
No float texture
|
| ShadowCubemap |
No float texture
|
| SSSSS |
No texlod
|
| SubSurface |
Yes
|
| Text |
Yes
|
| VideoTexture |
Yes
|
OpenGL
| Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270 |
Intel HD3000
|
| Last test |
2013/12/13 |
2013/12/13 |
N/A |
2013/12/14
|
| AtmosphericScattering |
Yes |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
Yes |
Yes |
Yes
|
| CausticsMap |
Yes |
Yes |
Yes |
Yes
|
| DeferredRendering |
Yes |
Yes |
Yes |
Yes
|
| DetailedSurface |
Yes |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
Yes |
Yes |
Yes
|
| GPUParticleSystem |
Yes |
Yes |
Yes |
Yes
|
| JudaTexViewer |
Yes |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
Yes |
Yes |
Yes
|
| MotionBlurDoF |
Yes |
Yes |
Yes |
Yes
|
| Ocean |
Yes |
Yes |
Yes |
Yes
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
Yes |
Yes
|
| PostProcessing |
Yes |
Yes |
Yes |
Yes
|
| ProceduralTex |
Yes |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
Yes |
Yes |
Yes
|
| ScenePlayer |
Yes |
Yes |
Yes |
Yes
|
| ShadowCubemap |
Yes |
Yes |
Yes |
Yes
|
| SSSSS |
Yes |
Yes |
N/A |
Yes
|
| SubSurface |
Yes |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes |
Yes
|
OpenGL ES
| Sample |
NVS 4200M with Tegra emulator |
NV Geforce GTX680 with PowerVR SDK |
NVS 4200M with Mali emulator
|
| Last test |
2013/12/17 |
N/A |
2013/12/15
|
| AtmosphericScattering |
Yes |
Yes |
Yes
|
| CascadedShadowMap |
Yes |
No depth output |
No depth output
|
| CausticsMap |
Yes |
ClearBuffer error |
No float16 texture
|
| DeferredRendering |
Yes |
No depth output |
No depth output
|
| DetailedSurface |
Yes |
Yes |
Yes
|
| GlobalIllumination |
Yes |
No depth output |
No depth output
|
| GPUParticleSystem |
Yes |
No float16 texture |
No float16 texture
|
| JudaTexViewer |
Yes |
Yes |
Yes
|
| ModelViewer |
Yes |
No depth output |
No depth output
|
| MotionBlurDoF |
Yes |
No float16 texture |
No float16 texture
|
| Ocean |
Yes |
No depth output |
No depth output
|
| OrderIndependentTransparency |
Yes |
Yes |
Yes
|
| ParticleEditor |
Yes |
Yes |
No float16 texture
|
| PostProcessing |
Yes |
No depth output |
No depth output
|
| ProceduralTex |
Yes |
Yes |
Yes
|
| Reflection |
Yes |
No depth output |
No depth output
|
| ScenePlayer |
Yes |
No depth output |
No depth output
|
| ShadowCubemap |
Yes |
No float16 texture |
No float16 texture
|
| SSSSS |
No MRT |
N/A |
No float16 texture
|
| SubSurface |
Yes |
Yes |
Yes
|
| Text |
Yes |
Yes |
Yes
|
| VideoTexture |
Yes |
Yes |
Yes
|
Android
| Sample |
Google SDK emulator
|
| Last test |
N/A
|
| Text |
Yes
|