Difference between revisions of "平台"

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| arm || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || '''否''' || '''否'''
 
| arm || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || '''否''' || '''否'''
 
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| x64 || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || '''否''' || '''否'''
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| x64 || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || Python || '''否'''
 
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| x86 || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || '''否''' || '''否'''
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| x86 || 是 || D3D11 || '''否''' || '''否''' || MsgInput || Octree || Python || '''否'''
 
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Revision as of 23:49, 3 August 2014

开发平台

KlayGE可以在下列平台上没有任何限制地进行开发。

  • Windows桌面

有些平台上也能进行开发,但有些限制。在以后的版本中可能会解决这些问题。

  • Linux:Shader必须在Windows上用d3dcompiler生成。

运行平台

KlayGE可以在下列平台上部署和执行。其中一些平台并不能支持所有功能。下面的表中会列出具体细节。

Windows桌面

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x64 D3D11/OpenGL/OpenGLES DSound/OpenAL OggVorbis MsgInput Octree Python DShow
x86 D3D11/OpenGL/OpenGLES DSound/OpenAL OggVorbis MsgInput Octree Python DShow

Windows Store

架构 Core Rendering Audio Audio format Input Scene Management Script Show
arm D3D11 MsgInput Octree
x64 D3D11 MsgInput Octree Python
x86 D3D11 MsgInput Octree Python

Android

架构 Core Rendering Audio Audio format Input Scene Management Script Show
armeabi OpenGLES OggVorbis MsgInput Octree
armeabi-v7a OpenGLES OggVorbis MsgInput Octree
arm64-v8a OpenGLES OggVorbis MsgInput Octree
x86 OpenGLES OggVorbis MsgInput Octree
x86_64 OpenGLES OggVorbis MsgInput Octree

Linux

架构 Core Rendering Audio Audio format Input Scene Management Script Show
x86 OpenGL OpenAL OggVorbis Octree Python

参见

Regression testing