Glloader/en

From KlayGE
< Glloader
Revision as of 21:27, 20 December 2010 by Gongminmin (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The glloader, a subproject of Klay Game Engine, is an OpenGL extension loading library. It supports OpenGL core 1.0 to 4.1, OpenGL ES core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. There is a automatic code generater. All the things you want to do is to write a xml script if you have to support new extensions.

The glloader's primary feature is that it offers a initializing path of an extension. So if an extension has promoted into the core, the loader will try to load it from the core before try the extension one.

After setting include and lib directories, all you need to do is add #include <glloader/glloader.h> into your code.

NOTE

Please don't put glloader into a folder with non-english name. Or else it's possible that autogen.py can't run normally.