Planning of KlayGE 4.0
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From http://www.klayge.org/2011/07/19/klayge-4-0%e5%8a%9f%e8%83%bd%e8%a7%84%e5%88%92/
After the successfully cooperative development of KlayGE 3.12, it’s now running to the next major version 4.0! The main target of version 4.0 is not adding new features, but integrating and optimizing the exists stuffs to make the framework more efficient and practical. This version will be release at about December, 2011. Here’s the planning:
Changes of system reqiurements:
Determined
These features are determined to release with KlayGE 4.0. They are all with no uncertainty.
Maybe
These features have uncertainty in implement, or with lower priority. Whether they are released with KlayGE 4.0 depend on time frame.
Will not
These stuffs will not released with KlayGE 4.0.
They are recored as tickets in trac. Feel free to check them there. Some features are not in the planning of 4.0 can also be found in the trac.
After the successfully cooperative development of KlayGE 3.12, it’s now running to the next major version 4.0! The main target of version 4.0 is not adding new features, but integrating and optimizing the exists stuffs to make the framework more efficient and practical. This version will be release at about December, 2011. Here’s the planning:
Changes of system reqiurements:
- A graphics card with Shader Model 4.0 support
Determined
These features are determined to release with KlayGE 4.0. They are all with no uncertainty.
- Deferred Rendering Layer
- Resource loading framework
- Optimized GI
- Support render-to-texture-array
- Phong Tessellation
- Skinning with Dual Quaternions
Maybe
These features have uncertainty in implement, or with lower priority. Whether they are released with KlayGE 4.0 depend on time frame.
Will not
These stuffs will not released with KlayGE 4.0.
- Editors
- Complete documents
They are recored as tickets in trac. Feel free to check them there. Some features are not in the planning of 4.0 can also be found in the trac.