Difference between revisions of "Third-party libraries and tools"
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| [[KlayGE]]'s code depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. Before running the building script, [http://www.python.org/ Python] 2.7+ and [http://www.cmake.org/ CMake] 3.4+ must be installed. | [[KlayGE]]'s code depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. Before running the building script, [http://www.python.org/ Python] 2.7+ and [http://www.cmake.org/ CMake] 3.4+ must be installed. | ||
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| = List = | = List = | ||
| − | Here is a full list of libraries under External folder. | + | Here is a full list of libraries under External folder in 4.15. | 
| {| class="wikitable" | {| class="wikitable" | ||
| |- | |- | ||
| − | ! Name !! Version  | + | ! Name !! Version !! CMake Provided !! Need to Build !! Usage !! License | 
| |- | |- | ||
| − | |  | + | | [http://7-zip.org 7-zip] || {{No}}Forked git (Fixes for UWP and Android) || No || Yes || Runtime || LGPL/BSD-3-clause | 
| |- | |- | ||
| − | | android_native_app_glue ||  | + | | [https://developer.android.com/ndk/downloads/index.html android_native_app_glue] || {{No}}Patched 16B || No || No || Runtime || Apache 2 | 
| |- | |- | ||
| − | | assimp ||  | + | | [https://github.com/assimp/assimp assimp] || git || Yes || Yes || Dev || BSD-3-Clause | 
| |- | |- | ||
| − | | boost || 1. | + | | [http://www.boost.org/ boost] || Slimmed 1.70.0 [[Used boost libraries|partly used]] || Yes, but not used || Yes || Runtime || Boost | 
| |- | |- | ||
| − | |  | + | | [https://github.com/jarro2783/cxxopts cxxopts] || git || Yes || No || Dev || MIT | 
| |- | |- | ||
| − | |  | + | | d3dcompiler || N/A || No || No || Dev || DirectX SDK EULA | 
| |- | |- | ||
| − | |  | + | | [https://github.com/gongminmin/FreeImage FreeImage] || {{No}}Forked git (Fixes C++17, MinGW, and ARM) || No || Yes || Dev || GPL | 
| |- | |- | ||
| − | |  | + | | [https://www.freetype.org/ freetype] || git || Yes || Yes || Dev || FreeType (BSD-style) | 
| |- | |- | ||
| − | |  | + | | [https://github.com/google/googletest googletest] || git || Yes || Yes || Dev || BSD-3-Clause | 
| |- | |- | ||
| − | |  | + | | [https://github.com/xiph/ogg libogg] || git || Yes || Yes || Runtime || BSD | 
| |- | |- | ||
| − | |  | + | | [https://github.com/xiph/vorbis libvorbis] || git || Yes || Yes || Runtime || BSD | 
| |- | |- | ||
| − | |  | + | | [https://github.com/memononen/nanosvg nanosvg] || git || No || No || Dev || Zlib | 
| |- | |- | ||
| − | |  | + | | [https://github.com/kcat/openal-soft openal-soft] || git || Yes || Yes || Runtime || LGPL | 
| |- | |- | ||
| − | |  | + | | [https://github.com/python/cpython Python] || {{No}}Forked git (Fixes for UWP and MinGW) || No || Yes || Runtime || Python Software Foundation (BSD-style) | 
| |- | |- | ||
| − | |  | + | | [https://github.com/python-cmake-buildsystem/python-cmake-buildsystem python-cmake-buildsystem] || {{No}}Forked git (Fixes for Android, iOS, Python 3.7, and MinGW) || Yes || Yes || Dev || Apache 2 | 
| |- | |- | ||
| − | |  | + | | [https://github.com/Tencent/rapidjson rapidjson] || git || Yes || No || Runtime || MIT | 
| + | |- | ||
| + | | [https://github.com/valnoel/rapidxml rapidxml] || git || No || No || Runtime || MIT | ||
| + | |- | ||
| + | | [https://github.com/gongminmin/UniversalDXSDK UniversalDXSDK] || git || No || No || Dev || MIT | ||
| + | |- | ||
| + | | [https://github.com/xceedsoftware/wpftoolkit wpftoolkit] || {{No}}Forked git (Change the output directories) || No || Yes || Dev || Ms-PL | ||
| + | |- | ||
| + | | [https://github.com/madler/zlib zlib] || git || Yes || Yes || Runtime || Zlib | ||
| |} | |} | ||
| + | |||
| + | Other than these libraries, you may need to install an OpenGL ES SDK to build glloader_es and OpenGLES rendering system. [http://code.google.com/p/angleproject/ Google ANGLE] is a good choice. | ||
| [[zh:第三方库和工具]] | [[zh:第三方库和工具]] | ||
| [[ru:Сторонние библиотеки и инструменты]] | [[ru:Сторонние библиотеки и инструменты]] | ||
Latest revision as of 02:27, 26 July 2019
KlayGE's code depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. Before running the building script, Python 2.7+ and CMake 3.4+ must be installed.
List
Here is a full list of libraries under External folder in 4.15.
| Name | Version | CMake Provided | Need to Build | Usage | License | 
|---|---|---|---|---|---|
| 7-zip | Forked git (Fixes for UWP and Android) | No | Yes | Runtime | LGPL/BSD-3-clause | 
| android_native_app_glue | Patched 16B | No | No | Runtime | Apache 2 | 
| assimp | git | Yes | Yes | Dev | BSD-3-Clause | 
| boost | Slimmed 1.70.0 partly used | Yes, but not used | Yes | Runtime | Boost | 
| cxxopts | git | Yes | No | Dev | MIT | 
| d3dcompiler | N/A | No | No | Dev | DirectX SDK EULA | 
| FreeImage | Forked git (Fixes C++17, MinGW, and ARM) | No | Yes | Dev | GPL | 
| freetype | git | Yes | Yes | Dev | FreeType (BSD-style) | 
| googletest | git | Yes | Yes | Dev | BSD-3-Clause | 
| libogg | git | Yes | Yes | Runtime | BSD | 
| libvorbis | git | Yes | Yes | Runtime | BSD | 
| nanosvg | git | No | No | Dev | Zlib | 
| openal-soft | git | Yes | Yes | Runtime | LGPL | 
| Python | Forked git (Fixes for UWP and MinGW) | No | Yes | Runtime | Python Software Foundation (BSD-style) | 
| python-cmake-buildsystem | Forked git (Fixes for Android, iOS, Python 3.7, and MinGW) | Yes | Yes | Dev | Apache 2 | 
| rapidjson | git | Yes | No | Runtime | MIT | 
| rapidxml | git | No | No | Runtime | MIT | 
| UniversalDXSDK | git | No | No | Dev | MIT | 
| wpftoolkit | Forked git (Change the output directories) | No | Yes | Dev | Ms-PL | 
| zlib | git | Yes | Yes | Runtime | Zlib | 
Other than these libraries, you may need to install an OpenGL ES SDK to build glloader_es and OpenGLES rendering system. Google ANGLE is a good choice.
