Third-party libraries and tools

From KlayGE
Revision as of 20:53, 29 March 2011 by Gongminmin (Talk | contribs)

Jump to: navigation, search

Before compiling KlayGE, the following third-party libraries and tools must be installed:

Core requires:

  • Python 2.7 or 3.2. Debug version pythonxx_d.dll need to be compiled from Python's source yourself.
  • Boost 1.46.0. Recommanded bjam command line please check FAQ
  • RapidXml 1.13

D3D11 Rendering System and DSound Audio System require:


DShow Show System requires:


OggVorbis Audio Datasource requires:


OpenAL Audio System requires:


OpenGL Rendering System requires:


OpenGL ES 2 Rendering System requires:


KFontGen tool requires:

  • FreeType 2.4.4, LIB Debug and LIB Release solution configurations should be compiled


Notes

As mentioned previously, before the first compilation of KlayGE, run the env_vars.py Python script to set the required environment variables.

As KlayGE uses VC Multi-threaded DLL runtime library, it needs ALL libs that linked to exes change to use Multi-threaded DLL runtime library (Project->Properties->Configuration Properties->C/C++->Code Generation->Runtime Library, select Multi-threaded Debug DLL/Multi-threaded DLL).

In addition, using VC8 and VC9 to compile Release versions of Boost needs to define the _SECURE_SCL = 0 macro. If you are using Boost Build (bjam) to build the libraries, make sure to add "define=_SECURE_SCL=0" to the bjam command line.