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{| border="0" cellpadding="0" cellspacing="2" style="color:#fff;background-color:#fff;"
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|[[File:Chinese.png|32px|link=首页]]
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|===
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|[[File:English.png|32px|link=Main Page]]
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|===
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|[[File:Russian.png|32px|link=Начало]]
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|}
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[[File:LOGO.png|right]]
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Welcome to [[KlayGE/en|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE/en|KlayGE]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki.
  
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[[KlayGE/en|KlayGE]] is an open source, [[Platforms|cross-platform]] game engine with plugin-based architecture. The explicit goal of [[KlayGE/en|KlayGE]] is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.  
  
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== Introduction ==
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* [http://www.klayge.org/licensing/ Licensing]
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* [[Download]]
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* [[System requirements]]
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* [[Installation]]
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* [[Third-party libraries and tools]]
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* [[History]]
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* [[FAQ]]
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* [[Programming guide]]
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* [[:Category:Knowledge base|Knowledge base]]
  
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== Distinguishing techniques ==
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These are [[KlayGE/en|KlayGE]]'s original distinguishing techniques
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* [[Effect system]]: Cross platform rendering effect system.
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* [[Juda texture/en|Juda Texture]]: A Tera-texel texture system.
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* [[Font system]]: Have both benefits from vector font and bitmap font.
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* [[glloader/en|glloader]]: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
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* [[HDR compression]]: 18bpp, high-quality HDR compression. Works with almost every GPUs.
  
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== Samples ==
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[[KlayGE/en|KlayGE]] contains dozens of [[Samples|sample programs]] to show various kinds of features.
  
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== Toolset ==
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[[KlayGE/en|KlayGE]] has a [[toolset]] for developing and data processing.
  
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== Future ==
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Any wish to [[KlayGE/en|KlayGE]]'s future? Just request it in [[wishlist]].
  
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== Subprojects ==
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[[KlayGE/en|KlayGE]] has some independent subprojects. They can be used without including [[KlayGE/en|KlayGE]] itself.
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* [[DXBC2GLSL/en|DXBC2GLSL]]
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* [[glloader/en|glloader]]
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* [[KFL/en|KFL]]
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* [[kfont/en|kfont]]
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* [[MeshMLLib/en|MeshMLLib]]
  
 
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[[ru:Начало]]
 
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[[zh:首页]]
 
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Latest revision as of 01:27, 29 June 2015

Chinese.png === English.png === Russian.png
LOGO.png

Welcome to Klay Game Engine's wiki website. This wiki focus on building a knowledge base of KlayGE. To prevent spam editing, only users with accounts and confirmed e-mail addresses have the right to edit this wiki.

KlayGE is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.

Introduction

Distinguishing techniques

These are KlayGE's original distinguishing techniques

  • Effect system: Cross platform rendering effect system.
  • Juda Texture: A Tera-texel texture system.
  • Font system: Have both benefits from vector font and bitmap font.
  • glloader: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
  • HDR compression: 18bpp, high-quality HDR compression. Works with almost every GPUs.

Samples

KlayGE contains dozens of sample programs to show various kinds of features.

Toolset

KlayGE has a toolset for developing and data processing.

Future

Any wish to KlayGE's future? Just request it in wishlist.

Subprojects

KlayGE has some independent subprojects. They can be used without including KlayGE itself.