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Archive for October, 2005
KlayGE 3.0.0发布!!!
Oct
26
KlayGE
新一代的引擎,完全可编程化: 去掉了固定流水线 增加了Occlusion Query 增加了Point sprite 支持Instancing 支持Vertex Texture 增强了KMesh和3dsmax导出插件 优化了RenderEffect InputEngine改为使用Event形式处理消息 支持全场景的多遍渲染 支持顶点流的合并和拼接 增加了RenderablePlane
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