[zh] 支持DX10,DX11和OpenGL 3.0 改成DLL的形式 增加了描述UI的UIML文件格式和编译器 增加了ElementAccessHint和ElementInitData 支持硬件depth texture 支持BC4/BC5纹理压缩 去掉了归一化cubemap生成器 多线程资源载入 支持Procedural Texture[/zh] [en] Support DX10, DX11 and OpenGL 3.0 Released as DLL Add UIMI file format and compiler to describ UI Add ElementAccessHint and ElementInitData Support hardware depth texture Support BC4/BC5 texture compression Remove the normalized cubemap generator Multi-threaded resource loading Support procedural Texture[/en]