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New years’ coming. It’s time to release KlayGE 4.14. During this development cycle, many users provide great suggestions and bug reports through github. Thanks again for all your helps.
The highlight features of KlayGE 4.14 are:
Improvements in engine
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Full functional scene tree.
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Enable to read multiple model formats and image formats.
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Metadata file for resources.
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New generalized software buffers and textures. They can store any formats without restriction from hardware.
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New model format with tree structure support.
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Improved SSVO with 40% performance gain.
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Abstracted shader resource view for better texture binding performance.
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Keep improving D3D12 plugin.
Improvements in engineering
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Automatic building system through AppVeyor and Travis-CI.
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Use git to manage some 3rd party libraries.
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Enable to turn on precompiled header for clang.
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All external libraries are moved to single CMake project for higher building performane.
Others
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Multiple bugs are fixed.
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Deferred rendering framework is 10% faster than the previous version.
KlayGE 4.14 is still in dual licensing: A open source license GPL and a proprietary one KlayGE Proprietary License (KPL). Details in Licensing.
You can download KlayGE 4.14 here.
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