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After porting glloader to Android, KlayGE can be run on Android too. Technically, it’s only a empty framework.

Since I don’t have a real Android device, and the emulator can’t run OpenGL ES 2, I have to test it on an old Asus EeePC with Android x86. The empty framework “EmptyApp” runs well on it:

KlayGE on Android x86

Yes, it’s only Clear. No file reading, no font rendering. But as the very first step, it’s necessary.