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It’s the end of December, happy holidays and new year! After 6 months’ R&D, I’m glad to announce that KlayGE 4.10 is released. During this development cycle, many users provide great suggestions and bug reports. Thanks again for your help. The highlight features of KlayGE 4.10 are:

Improvements in engine

Smooth Metal

ACES Tone Mapping

  • A blitter for copying data between textures and buffers on GPU
  • OpenGL/OpenGLES enhancement
    • Supports render-to-texture-array
    • Supports stream output
  • Volumetric post process
  • Shadowing for terrain
  • Imposter generator
  • Performance optimization
    • Rendering states merged into a RenderStateObject
    • Async swap buffer

Improvements in engineering

  • Requires CMake 3.4
  • Enable to remove temp files by script
  • Deprecates the support of compiler before gcc 5.1 or clang 3.6
  • Deprecates the support of old GPUs. The new lowest requirements are D3D11 feature level 9.3 or OpenGL 3

Improvements in mobile platforms

Others

  • Multiple bugs fixed and performance optimization.

KlayGE 4.10 is still in dual licensing: A open source license GPL and a proprietary one KlayGE Proprietary License (KPL). Details in Licensing.

You can download KlayGE 4.10 here.

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