转载请注明出处为KlayGE游戏引擎,本文的永久链接为http://www.klayge.org/?p=3609

After 6 months’ R&D, I’m glad to announce that KlayGE 4.11 is released today. During this development cycle, many users provide great suggestions and bug reports. Thanks again for your help. Since my new open source project Dilithium, only half of my spare time can be used on KlayGE. Apologies if there is any problem in this release.
The highlight features of KlayGE 4.11 are:

Improvements in engine

  • Speed up particle rendering by VDM

VDM Quarter Resolution

  • Experimental clustered shading (assistant by Phantomape)
  • Double-sided material
  • Vector textures

    Vector Texture

  • SMAA
  • HDR display devices support. It’s very possible that KlayGE is the first open source game engine that supports HDR display devices
  • Better high DPI support
  • Performance optimization
    • Refactor on ShaderObject
    • Job-based rendering framework
    • Faster D3D12 plugin

Improvements in engineering

  • Remove the supports to old system. Those ones are no longer capable to run KlayGE:
    • Old OS, Win7-, WIn8.0, Android 5.1-
    • Old compilers, vc120
    • Old APIs, such as D3D11 feature level 10, OpenGL 3, OpenGLES 2
  • Introducing C++17
  • Build by VS2017

Others

  • Multiple bugs fixed and performance optimization.
KlayGE 4.11 is still in dual licensing: A open source license GPL and a proprietary one KlayGE Proprietary License (KPL). Details in Licensing.

 

You can download KlayGE 4.11 here.