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Here is a quick summary of it’s features :

– Create countless different explosions. Each explosion is randomized and all important parameters can be changed
– Exports to PNG complete with an alpha channel. No more black backgrounds and additive blending for your explosions anymore. The result texture inlcudes a full alpha channel
– Different texture sizes (from 256×256 up to 4096×4096, depending on wether your graphics card can manage that)
– Different grid sizes for setting the number of animation frames on a texture (4×4, 8×8, 16×16)
– Use your own particle textures. Either use the included ones I made from scratch or create your own particle textures and use them
– Change the parameters. All parameters used to calculate the explosion animation can be changed to make each animation unique
– Watch your explosion within the application. After generating a texture, it’s shown in realtime together with a preview of the animation.

And here are some screenshots :