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今年Gamefest的材料放得比较慢,之前公开过一小部分,直到现在才都公开。有兴趣的可以到Microsoft downloads直接用”gamefest 2011″搜索下载。

Chuck Walbourn的blog列举了一些Windows开发者感兴趣的主题,供大家参考:

Performance

How Valve Makes Games Better with XPerf (Windows Performance Toolkit) (US | Valve PDF Valve Code)

Scaling Your Game to N Cores: A Deep Dive on Tasking (US UK)

Direct3D

Modern Texture Content Pipelines (US UK Code)

Symbolic Differentiation in HLSL (US UK Examples)

Tiled Resources for Xbox 360 and Direct3D 11 (US UK Code)

Visual C++

Agile C++ Game Development with Visual Studio (US UK)

Making the Compiler Do the Work for You with Code Analysis (US UK)

Modern C++(0x) Programming with Visual Studio (US UK)

Taming GPU Compute with C++ AMP (US UK | MSDN)

XAudio2

Making the Most of XAudio2’s xAPO Framework (US UK)

Higher-Performance XAudio2 (UK)

Games for Windows – LIVE

Defense Against the Dark Arts of Piracy and Cheating with Games for Windows – LIVE (US UK)

Games for Windows – LIVE: Managing a “Simple Port” (UK)

Games for Windows – LIVE: Offering More Paths to Success (US)